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3D Endless Racing Game For Mobile!

3D Endless Racing Game For Mobile!

From: $79.00

To: $898.00

3D Endless Racing Game For Mobile!

3D Endless Racing Game For Mobile!
Source - 3D Endless Racing Game For Mobile!   +$0.00
  • X

    Single App License

    The single app license allows the use of the purchased item in a project for either personal or commercial uses, without the payment of any further fees or charges after the initial download cost.

    The Single App License gives you the right to use the purchased items within 1 project of your own or on behalf of a client (commercial, personal, or non-profit).

    You or your client cannot offer the item up for resale either on its own or as part of a project.

    Items purchased under a single app license must not be redistributed or resold “as-is” or as part of any other collection of files.

    What you can do:

    1. You can integrate the component in 1 APP.

    2. You can be distribute it only as a binary only (You cannot distribute Source Code).

    3. Commercial use is allowed.

    4. You can customize the Source Code.

  • X

    Multiple App License

    The Multiple App License lets you use the item in a project that will be sold.

    Multiple App License is more expansive than the regular license.

    Items purchased under the multiple app license must not be redistributed or resold "as-is".

    What you can do:

    1. You can integrate the component in Unlimited projects.

    2. Source code can be sublicensed/distributed as part of a larger project.

    3. Cannot distribute/resold the Source Code “as-is”.

    4. Commercial use allowed.

    5. You can customize the Source Code.

  • X

    Reskin and Launch Service

    The App Reskin Service is the quickest, most affordable and safest option to bring your app or game concept to life if you do not have any coding skills and/or time to do it yourself.

    The App Reskin Service includes the following:

    1. A professional and dedicated project manager throughout the whole Reskin Service

    2. Design proposals - based on your brief (including: Full theme, Icons, Screenshots, Characters, Splash Screen + other features you may have)

    3. Design integration and optimization for the different device sizes.

    4. Basic ASO (App Store Optimization) to help users find your app in the Stores.

    5. The best performing ad network(s) fully integrated in your app for monetization purposes

    6. Complete submission on the app store(s)

    7. After sales support

    Every app template purchased on Chupamobile Marketplace will be completely customized before launch for it to have a unique UX (user experience) for the final user.

    The assigned team of app developers will integrate the best monetization tools on the market to enable your app to start monetizing in the most effective and efficient manner as soon as it is published on the app store(s).

    Chupamobile manages the project for you together with a professional team of app developers and designers selected from our community of more than 100.000 specialists.The dedicated project manager will manage the app project from A-Z, as well as securing your payment on an escrow account, until completion of the project. In addition, Chupamobile offers after-sales support once your app is submitted on the app store(s) for an extra-hassle free experience!

    • 1 Full Reskin of this App
    • Dedicated Project Manager
    • Advertising Integration
    • ASO
    • AppStore Submission

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Price: $0.00

Availability: In stock

From: $79.00

To: $898.00

Price: $0.00

Do you want a 3D app in your developer collection, but don't want to spend the time writing one? Do you want a very cost-effective way of having your own 3D app?

This 3D Endless Racing Game is exactly what you may be looking for if you are interested in a simple, but ADDICTING app to call your own, for a reasonable price.

The code is well commented, organized and crafted with care and passion. The premise of the game is simple: you drive and drive until you crash, and the longer you go, the quick you'll go too! It's very easy to pick up and enjoy.

In fact, I have already re-skinned the 3D portion of this app (along with adding a few extra models), and you can try it out for yourself! Go ahead! https://play.google.com/store/apps/details?id=com....

I want to make sure that if you purchase this game, you are fully satisfied. That's why there is a 14-day money back guarantee, so you seriously have nothing to lose!

With nothing to lose and your own customers to attract, along with being extremely cost effective, purchasing this game is nearly a no-brainer! Start making money today with your new app by using this 3D Endless Racing Game! You can only go up from here!

  • Built in Unity 5.2!
  • Admob Banner Ads are setup and ready!
  • Chartboost Interstitial Ads are also ready to go!
  • The Soomla Store plugin is incorporated, which means that In App Purchase functionality is included!
  • 1a. 3D Models must be replaced (6 cars + 1 model for the road)
  • 1b. GUI Assets must be replaced (5 Button Images, 3 Shop Item Images, Title Text (it's another image) and Game Over Text (also another image).
  • 2. Update settings for Chartboost Ads. You will have to create a Chartboost account if you don't already have one, "create an app" on their website, and then retrieve an App ID string and an App Signature string to put into Unity's Chartboost Settings window.
  • 3. Update Admob Ads settings by creating an Admob account if you don't have one, and similarly retrieve an Ad Unit ID string. Within the Unity project, open the script titled AdmobAdsImplementation.cs and in the method titled RequestBanner(), update the adUnitId string to whatever string you retrieved from your Admob account.
  • 4. If you wish to update the In App Purchases, you will have to go to 3 different scripts. Firstly, go to BuyButtons.cs and, for example (let's say you want to change the 10 lives IAP (In App Purchase) to something else), replace all of the values that contain anything relating to 10 lives in that particular script to whatever your new IAP name/productID/etc. will be. You will also have to change the ImplementRealMoneyPurchase() method to perform whatever your new IAP does. The method onTenLivesBuy() will also have to be changed to something else. It would go from this:

//When 10 lives are purchased from the shop menu

public void onTenLivesBuy() {

StoreInventory.BuyItem(PurchaseableGoods.TENLIVESGOOD.ItemId);

}

public void ImplementRealMoneyPurchase(string prodid) {

//If 10 lives are successfully purchased

if (prodid.Contains("10livesproductid")) {

//Increase the amount of lives accordingly and save the new data

lives.UpdateLives(lives.GetLives() + 10);

lives.SaveLivesData();

}

}


... to this:


//When a power up purchased from the shop menu

public void onMyPowerUpBuy() {

StoreInventory.BuyItem(PurchaseableGoods.MYPOWERUPGOOD.ItemId);

}

public void ImplementRealMoneyPurchase(string prodid) {

//If 10 lives are successfully purchased

if (prodid.Contains("mypowerupproductid")) {

//Increase the amount of power ups accordingly and save the new data,

//Or do something else if preferred

}

}

Secondly, you must similarly update the IAP info in PurchaseableGoods.cs located in Plugins/Soomla/Store. Sticking with the last example, you would change this:

static string TENLIVESPRODUCTID = "10livesproductid";

public VirtualGood[] GetGoods() {

return new VirtualGood[] {TENLIVESGOOD};

}

public static VirtualGood TENLIVESGOOD = new SingleUseVG(

"10 Lives",//Name

"Purchase 10 Lives",//Description

"10livesproductid",//Product ID

new PurchaseWithMarket(TENLIVESPRODUCTID, 0.99));//Product ID & Price


...to this...


static string MYPOWERUPPRODUCTID = "mypowerupproductid";

public VirtualGood[] GetGoods() {

return new VirtualGood[] {MYPOWERUPGOOD};

}

public static VirtualGood MYPOWERUPGOOD = new SingleUseVG(

"My Power Up",//Name

"Purchase My Power Up",//Description

"mypowerupproductid",//Product ID

new PurchaseWithMarket(MYPOWERUPPRODUCTID, 0.99));//Product ID & Price

Lastly, within that same Plugins/Soomla/Store folder, you'll have to open up StoreEvents.cs and search for three sections of comments written as "EDITED FROM ORIGINAL SOOMLA DOCUMENT" The first is near the top of the script. You will change

private GameObject tenLivesBuyButton; //EDITED FROM ORIGINAL SOOMLA DOCUMENT

to

private GameObject myPowerUpBuyButton; //EDITED FROM ORIGINAL SOOMLA DOCUMENT

A little bit further down you will have to alter the Start() method by changing


//EDITED FROM ORIGINAL SOOMLA DOCUMENT

void Start() {

tenLivesBuyButton = GameObject.Find("10LivesBuyButton");

}

...to this...

//EDITED FROM ORIGINAL SOOMLA DOCUMENT

void Start() {

myPowerUpBuyButton = GameObject.Find("MyPowerUpBuyButton");

}

**NOTE that 10LivesBuyButton is the name of a button within the ShopScene scene, so it's name will also have to be updated. It is located under 10LivesShopItem, which is located under Canvas in the Hierarchy.

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    Save time and money by using professional, ready-to-use App and Game Templates. The goal here is to reduce the time and cost of making a Game App, by replacing custom development with ready to use App Templates. Customers can purchase items 24-7 from anywhere and get instant deliveries.

    By purchasing a template on Chupamobile you will get:

    • Full App Template Source Code
    • License of use
    • Lifetime free Updates of the Template
    • Support by the Original Author of the App Template
    • Being part of the largest professional community of App Developers and Publishers.

    The difference between single and multiple licenses is the number of projects you can use the template with:

    • Single License: The single license allows you to use the app template on one project, either for your own profit or on behalf of a client. You can publish on the app stores one single app based on this template;
    • Multiple License: The multiple license allows you to use the template on an unlimited number of projects, either for you or for a client. You can use it as many times as you want.

    Simply by purchasing the App/Game Template and customizing the UI and/or adding new features. You can customize it by yourself if you have the necessary skills or you can easily choose to launch your App with our Premium Template Customization Service

    The App Reskin Service is the quickest, most affordable and safest option to bring your app or game concept to life if you do not have any coding skills and/or time to do it yourself.

    The Service includes the following:

    1. A professional and dedicated project manager throughout the whole Reskin Service
    2. Design proposals - based on your brief (including: Full theme, Icons, Screenshots, Characters, Splash Screen + other features you may have)
    3. Design integration and optimization for the different device sizes.
    4. Basic ASO (App Store Optimization) to help users find your app in the Stores.
    5. The best performing ad network(s) fully integrated in your app for monetization purposes
    6. Complete submission on the app store(s)
    7. After sales support

    Every app template purchased on Chupamobile Marketplace will be completely customized before launch for it to have a unique UX (user experience) for the final user.

    The assigned team of app developers will integrate the best monetization tools on the market to enable your app to start monetizing in the most effective and efficient manner as soon as it is published on the app store(s).

    Chupamobile manages the project for you together with a professional team of app developers and designers selected from our community of more than 100.000 specialists.The dedicated project manager will manage the app project from A-Z, as well as securing your payment on an escrow account, until completion of the project. In addition, Chupamobile offers after-sales support once your app is submitted on the app store(s) for an extra-hassle free experience!

    If you need a custom quotation, Contact Us.

    We stand behind everything we sell.

    One of the greatest things about purchasing an App Template on Chupamobile is our 14 Days Money Back Guarantee Policy.

    A refund can be requested only:

    1. Within 14 days after the original purchase date;
    2. If the product purchased does not work as advertised in the product description;
    3. After having detailed the issues experienced to the original author of the product by posting a comment on the product page;
    4. After 48 hours of posting your comment and you haven’t received support from the original author of the product.
    5. Our team will review each refund request manually, in order to protect both the Customer rights and the Intellectual Property of the Seller.

    14 Days
    Money Back Guarantee Policy
    X

    14 Days Money Back Guarantee

    We stand behind everything we sell.

    One of the greatest thing on purchasing an App Template on Chupamobile is our 14 Days Money Back Guarantee Policy.

    A refund can be requested only:

    1. Within 14 days after the original purchase date;
    2. If the product purchased does not work as advertised in the product description;
    3. After having detailed the issues experienced to the original author of the product by posting a comment on the product page;
    4. After 48 hours of posting your comment and you haven’t received support from the original author of the product.
    5. Our team will review each refund request manually, in order to protect both the Customer rights and the Intellectual Property of the Seller.





    Categories:

    Game Templates

    Operating system:

    Android 4.1.x, Android 4.2.x, Android 4.3.x, Android 4.4, Android 5.0

    Platform:

    Framework:

    Unity

    Subcategories:

    Arcade, Racing

    Files included:

    Layered .png, .prefab, .fbx, .dll, .csproj, .cs

    Integration time:

    03:30
    X