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XSurfing

XSurfing

From: $99.00

To: $648.00

XSurfing

XSurfing
Source - XSurfing   +$0.00
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    Single App License

    The single app license allows the use of the purchased item in a project for either personal or commercial uses, without the payment of any further fees or charges after the initial download cost.

    The Single App License gives you the right to use the purchased items within 1 project of your own or on behalf of a client (commercial, personal, or non-profit).

    You or your client cannot offer the item up for resale either on its own or as part of a project.

    Items purchased under a single app license must not be redistributed or resold “as-is” or as part of any other collection of files.

    What you can do:

    1. You can integrate the component in 1 APP.

    2. You can be distribute it only as a binary only (You cannot distribute Source Code).

    3. Commercial use is allowed.

    4. You can customize the Source Code.

  • X

    Multiple App License

    The Multiple App License lets you use the item in a project that will be sold.

    Multiple App License is more expansive than the regular license.

    Items purchased under the multiple app license must not be redistributed or resold "as-is".

    What you can do:

    1. You can integrate the component in Unlimited projects.

    2. Source code can be sublicensed/distributed as part of a larger project.

    3. Cannot distribute/resold the Source Code “as-is”.

    4. Commercial use allowed.

    5. You can customize the Source Code.

  • X

    Reskin and Launch Service

    The App Reskin Service is the quickest, most affordable and safest option to bring your app or game concept to life if you do not have any coding skills and/or time to do it yourself.

    The App Reskin Service includes the following:

    1. A professional and dedicated project manager throughout the whole Reskin Service

    2. Design proposals - based on your brief (including: Full theme, Icons, Screenshots, Characters, Splash Screen + other features you may have)

    3. Design integration and optimization for the different device sizes.

    4. Basic ASO (App Store Optimization) to help users find your app in the Stores.

    5. The best performing ad network(s) fully integrated in your app for monetization purposes

    6. Complete submission on the app store(s)

    7. After sales support

    Every app template purchased on Chupamobile Marketplace will be completely customized before launch for it to have a unique UX (user experience) for the final user.

    The assigned team of app developers will integrate the best monetization tools on the market to enable your app to start monetizing in the most effective and efficient manner as soon as it is published on the app store(s).

    Chupamobile manages the project for you together with a professional team of app developers and designers selected from our community of more than 100.000 specialists.The dedicated project manager will manage the app project from A-Z, as well as securing your payment on an escrow account, until completion of the project. In addition, Chupamobile offers after-sales support once your app is submitted on the app store(s) for an extra-hassle free experience!

    • 1 Full Reskin of this App
    • Dedicated Project Manager
    • Advertising Integration
    • ASO
    • AppStore Submission

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Price: $0.00

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From: $99.00

To: $648.00

Price: $0.00

Modello di alta qualità del soggiorno in gioco The Line. A differenza del gioco originale e altri modelli simili, XSurfing ha la fisica della palla di rotolamento, più varietà nei modelli di strada, e l'aspetto molto più bello ed il tatto!

È possibile trovare la versione rilasciata del gioco qui:

iOS: ... di https://iTunes.Apple.com/us/app/xsurfing/id8824929 

Android: https://play.google.com/store/apps/details?id=com.dracollc.xsurfing

  • Has RevMob and Chartboost
  • Has iAd, Admob, Adcolony and Flurry
  • Has in-app purchases
  • Facebook, Twitter and Email sharing
  • Leaderboard via GameCenter
  • Retina display support
  • Runs on phones and tablets
  • Xcode 5 and iOS 7 ready!

This instruction assumes that you have at least some experience in building

projects for the platform you have selected.

Note that our games use Soomla framework, so you will have to register in Soomla Dashboard

and edit some Soomla-related ID's in the code. This process described in p. 4.

Learn more about Soomla here: http://soom.la/features/

1) Archive structure

Engine source codes, game source codes and game project files provided only for the platform you have selected.

You can merge content of archives for different platforms into one (i.e. if you have both iOS and Android archives).

Apart from modified Cocos2d-X engine sources this archive also contains:

- Game source code and resources under "/games/game_" directory.

- Soomla modules libraries

- Social networks libraries

- Ad networks libraries

- Draco-specific Cocos2d-X extensions

/games/game_ directory contains:

/Classes - Game source code.

/Resources - Game resources (textures, sounds, etc.).

/proj. - Directory with project files for the platform specified in the directory name.

Platform specific resource files like iOS splash screens or application icons are also located in "/proj." directory.

2) Building Android version on OSX / Unix

1. Ensure that you have installed Android SDK API levels: 20, 17, 13, 10, 9 and 8, Tools, Platform Tools and Build Tools for API level 20 or higher.

And you are using Android NDK version r10d or higher.

Also make sure you have ANT and Python installed.

2. Following Cocos2d-X installation guide run setup.py script to set Cocos-related environment variables

OR manually add path to "/tools/cocos2d-console/bin" to COCOS_CONSOLE_ROOT and PATH environment variables

3. Add next paths to the PATH environment variable:

- path to Android SDK tools (for example - "/Users/UnnamedUser/ADT/sdk/tools")

- path to Android SDK platform tools (for example - "/Users/UnnamedUser/ADT/sdk/platform-tools")

- path to Android SDK build tools for API 20 (for example - "/Users/UnnamedUser/ADT/sdk/build-tools/20.0.0")

3. Set next environment variables:

- NDK_ROOT- path to Android NDK (for example - "/Users/UnnamedUser/ADT/ndk")

- ANDROID_SDK_ROOT- path to android SDK (for example - "/Users/UnnamedUser/ADT/sdk")

- ANT_ROOT- path to ANT executable (for example - "/usr/local/bin")

4. In directory "/proj.android" run command "android update project -p ."

6. "debug.py" script will build debug version of the game, produce "_debug.apk" under "/bin" directory

and will also automatically sign this apk with debug signature and install this apk to any connected device

7. "release.py" script will build release version of the game, produce "_release.apk" under "/bin" directory

and will also automatically sign this apk with release signature and install this apk to any connected device

If you want to use your own keystore for signing - you need to edit "ant.properties" file.

3) Building iOS version on OSX

1. Ensure that you have installed Xcode 6 or higher and Xcode Command Line Tool (can be found in Xcode menu bar under Xcode->Open Developer Tool->More Developer Tools).

2. In directory "/proj.ios" open ".xcodeproj" project file with Xcode.

3. Select "default_scheme" as a build scheme.

4. Select "iPad" or "iPhone" simulator with "iOS 8" as the target device.

5. Hit "Run".

6. If no errors occurred during building process, then game should run on selected simulator.

7. If you want to run the game on a real device - don't forget to change Bundle ID and Provisioning Profiles.

4) Editing Soomla details

Before publishing the game - you need to create an account in Soomla network. Please use this link:

https://doorman.soom.la/oauth/authorize?response_type=code&redirect_uri=http%3A%2F%2Fdashboard.soom.la%2Fauth%2Fdoorman%2Fcallback&scope=own&client_id=growDashboard&referrer=Draco

After registration you need to create an new game entity that represents your game in Soomla dashboard.

This will give you the Soomla Game Key and Environment Key for your game.

Next you need to open "/Classes/GameMetadata.h" file, find variables named "kSoomlaGameKey" and "kSoomlaEnvKey"

and update their values with data from your Soomla dashboard.

Note that App entity in Soomla dashboard has two Environment Keys: one for sandbox testing and one for production,

so before releasing your game make sure that you have "kSoomlaEnvKey" set to production one.

5) Editing In-Apps and other market details

In order to link this game In-App products to your market account (Google Play or iTunes Connect) you need to edit

In-App product IDs:

1. Open "/Classes/GameMetadata.h"

2. Find variables which type name starts with "sk::SWMarket" (can be found right next to "kStoreAssetsVersion" variable)

3. Edit second argument (marketId): i.e. change "com.dracollc.gamename.removeads" to "your-inapp-product-market-id"

Note that In-app products defined separately for each supported platform.

ANDROID-SPECIFIC INFO:

After you have changed In-App product IDs, you also need to update Android public key:

1. Open "/Classes/GameMetadata.h"

2. Find variable named "kAndroidPublicKey"

3. Update its value with Base64-encoded RSA public key from your App in Google Developer Console (can be found under "Services & APIs" tab)

6) Editing Ad Networks

Our games currently use next Ad Networks:

- AdMob: for banner and interstitials

- Chartboost: for interstitials

- AppLovin: for interstitial

- AdColony: for rewarded video interstitials

All these networks available for both iOS and Android.

Before publishing your game - you need to change our Ad Networks IDs/Keys to your own:

1. Open "/Classes/GameMetadata.h"

2. Find variables named "kAppLovinParams", "kAdMobParams", "kChartboostParams" and "kAdColonyParams"

3. Change their initialization arguments

You also can remove some of the Ad Networks from the game flow or change interstitial cases.

But this will require full understanding of "sk::Ads" class and its usage in the game code.

7) Editing Social networks (sharing feature)

If sharing options via Facebook or Twitter are enabled in this game, then you need to edit social network ID's,

and some related meta data.

Editing sharing-related meta data:

1. Open "/Classes/GameMetadata.h"

2. Find variables named "kAppTitle"and set its value to actual app title

3. Find variables named "kAppIconUrl" and set its value to actual app icon URL

4. Find variables named "kAppStoreUrl" and set its value to actual app URL in the native market

Editing Facebook IDs for iOS:

1. Open Xcode project and select "default_target" target

2. Open "Info" tab in target navigator

3. Open "Custom iOS Target Properties"

4. Find property named "FacebookDisplayName" and set its value to actual Display Name from Facebook Developer Console

5. Find property named "FacebookAppID" and set its value to actual App ID from Facebook Developer Console

6. Open "URL Types"

7. Find URL Scheme with identifier equal to app Bundle ID and updated to Bundle ID that you are using

8. Find URL Scheme with scheme value starting with "fb" prefix and set it to "fb" (i.e. "fb11111222222")

Editing Twitter IDs for iOS:

1. Open "/Classes/GameMetadata.h"

2. Find variables named "kTwitterConsumerKey" and "kTwitterConsumerSecret" and set them to your actual Twitter Key and Secret from Twitter Developer Console.

3. Open Xcode project and select "default_target" target

4. Open "Info" tab in target navigator

5. Open "URL Types"

6. Find URL Scheme with identifier equal to app Bundle ID and updated to Bundle ID you are using

7. Find URL Scheme with scheme value starting with "tw" prefix and set it to "tw" (i.e. "tw11111222222")

Editing Facebook IDs for Android:

1. Open "proj.android/res/values/strings.xml"

2. Find property named "app_name" and set its value to actual Display Name from Facebook Developer Console

3. Find property named "fb_app_id" and set its value to actual App ID from Facebook Developer Console

Editing Twitter IDs for Android:

1. Open "/Classes/GameMetadata.h"

2. Find variables named "kTwitterConsumerKey" and "kTwitterConsumerSecret" and set them to your actual Twitter Key and Secret from Twitter Developer Console.

Note that you will be unable to use Facebook sharing feature until your app passed Facebook review procedure!

8) Reskinning

You just replace any image under "/Resources/assets" directory with your own, but you must keep original image size and picture position in relation to its canvas.

This way everything will work without any code modifications.

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    Save time and money by using professional, ready-to-use App and Game Templates. The goal here is to reduce the time and cost of making a Game App, by replacing custom development with ready to use App Templates. Customers can purchase items 24-7 from anywhere and get instant deliveries.

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    • License of use
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    The difference between single and multiple licenses is the number of projects you can use the template with:

    • Single License: The single license allows you to use the app template on one project, either for your own profit or on behalf of a client. You can publish on the app stores one single app based on this template;
    • Multiple License: The multiple license allows you to use the template on an unlimited number of projects, either for you or for a client. You can use it as many times as you want.

    Simply by purchasing the App/Game Template and customizing the UI and/or adding new features. You can customize it by yourself if you have the necessary skills or you can easily choose to launch your App with our Premium Template Customization Service

    The App Reskin Service is the quickest, most affordable and safest option to bring your app or game concept to life if you do not have any coding skills and/or time to do it yourself.

    The Service includes the following:

    1. A professional and dedicated project manager throughout the whole Reskin Service
    2. Design proposals - based on your brief (including: Full theme, Icons, Screenshots, Characters, Splash Screen + other features you may have)
    3. Design integration and optimization for the different device sizes.
    4. Basic ASO (App Store Optimization) to help users find your app in the Stores.
    5. The best performing ad network(s) fully integrated in your app for monetization purposes
    6. Complete submission on the app store(s)
    7. After sales support

    Every app template purchased on Chupamobile Marketplace will be completely customized before launch for it to have a unique UX (user experience) for the final user.

    The assigned team of app developers will integrate the best monetization tools on the market to enable your app to start monetizing in the most effective and efficient manner as soon as it is published on the app store(s).

    Chupamobile manages the project for you together with a professional team of app developers and designers selected from our community of more than 100.000 specialists.The dedicated project manager will manage the app project from A-Z, as well as securing your payment on an escrow account, until completion of the project. In addition, Chupamobile offers after-sales support once your app is submitted on the app store(s) for an extra-hassle free experience!

    If you need a custom quotation, Contact Us.

    We stand behind everything we sell.

    One of the greatest things about purchasing an App Template on Chupamobile is our 14 Days Money Back Guarantee Policy.

    A refund can be requested only:

    1. Within 14 days after the original purchase date;
    2. If the product purchased does not work as advertised in the product description;
    3. After having detailed the issues experienced to the original author of the product by posting a comment on the product page;
    4. After 48 hours of posting your comment and you haven’t received support from the original author of the product.
    5. Our team will review each refund request manually, in order to protect both the Customer rights and the Intellectual Property of the Seller.

    14 Days
    Money Back Guarantee Policy
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    14 Days Money Back Guarantee

    We stand behind everything we sell.

    One of the greatest thing on purchasing an App Template on Chupamobile is our 14 Days Money Back Guarantee Policy.

    A refund can be requested only:

    1. Within 14 days after the original purchase date;
    2. If the product purchased does not work as advertised in the product description;
    3. After having detailed the issues experienced to the original author of the product by posting a comment on the product page;
    4. After 48 hours of posting your comment and you haven’t received support from the original author of the product.
    5. Our team will review each refund request manually, in order to protect both the Customer rights and the Intellectual Property of the Seller.





    Categories:

    Game Templates

    Operating system:

    iOS 5.1, iOS 6.0, iOS 6.1.x, iOS 7.0.x, iOS 7.1.x, iOS 8.0.x, iOS 8.1.x

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    Subcategories:

    Quiz and Trivia

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