ADDITIONAL DETAILED INSTRUCTIONS ARE INCLUDED WITH SOURCE CODE!
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Gameplay view controller, winnings and balance for users - ExampleViewController.m
The main slots game is in this view controller or any view controller of your choosing. This view displays the win amounts and the users balance, based on the Daily Bonus winnings.
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Setting the Daily Bonus amounts that users can win - DailyBonusViewController.m
Replace the win amounts in any string with the win amount you wish to give your users inside the "giveScore" void statement.
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Purchasing Coins (In-App Purchase) - RestoreIAPViewController.m & all classes with BuyCoins? (i.e BuyCoins1ViewController.m, BuyCoins2ViewController.m, etc.)
Replace all @"com.in-app.id.goes.here" with your own unique ID numbers you create inside iTunes Connect for each In-App Purchase.
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Purchasing Audio Tracks & Ringtones (In-App Purchase) - BuyTracksStarterViewController.m, BuyTracksAViewController.m, BuyTracksBViewController.m, BuyTracksCViewController.m, BuyRingtonesStarterViewController.m, BuyRingtonesAViewController.m, BuyRingtonesBViewController.m, BuyRingtonesCViewController.m & RestoreIAPViewController.m
Replace all @"com.in-app.id.goes.here" with your own unique ID numbers you create inside iTunes Connect for each In-App Purchase.
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Playing Audio Files - BuyTracksStarterViewController.m, BuyTracksAViewController.m, BuyTracksBViewController.m, BuyTracksCViewController.m, ThankYouViewController.m, ExampleViewController.m, PokerViewController.m, & RestoreIAPViewController.m
Replace our audio file name with your audio file name in all areas that display: pathForResource:@"BlankAudioFile". All you need to do is replace our audio file name "BlankAudioFile" with your own audio file name. We've made it really easy for you.
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Downloadable Audio - BuyTracksStarterViewController.m, BuyTracksAViewController.m, BuyTracksBViewController.m, BuyTracksCViewController.m, BuyRingtonesStarterViewController.m, BuyRingtonesAViewController.m, BuyRingtonesBViewController.m, & BuyRingtonesCViewController.m
Replace the words "Dubstep Slots Music/Pack #? with your Main folder and/or subfolder name where it says: stringByAppendingPathComponent:@"/Dubstep Slots Music/Pack A/BlankAudioFile.mp3" and then replace the words "BlankAudioFile" with the name of your audio file where it says: pathForResource:@"BlankAudioFile" ofType:@"mp3" and stringByAppendingPathComponent:@"/Dubstep Slots Music/Pack A/BlankAudioFile.mp3?.
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Changing Free Starter Coin Amounts in Gameplay - ExampleViewController.m
Inside the (void)viewDidAppear:(BOOL)animated method, you will find money.text = @"100.00" and you can change this number to whatever you want.
IMPORTANT: Make sure you keep the .00 at the end of the numerical value!
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Animated Border Sequence - ExampleViewController.m
Inside the (void)viewDidLoad method, you will find [UIImage imageNamed:@"AnimationBorder01.png"] and [UIImage imageNamed:@"AnimationBorder01iPad.png?].
You can change these file names to whatever your image sequence file names are called. You can also adjust the speed of the animation by changing animationDuration = 3.00 to whatever duration fits your animation.
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Game Center Leaderboard - ExampleViewController.m & PokerViewController.m
Add your unique ID numbers you create inside iTunes Connect for the Game Center Leaderboard you create inside the line of code GKScore *scoreReporter = [[[GKScorealloc] initWithLeaderboardIdentifier:@"My.Leaderboard.ID.Here"] autorelease].
There is 1 Leaderboard in this game, but 6 places in the code that need the unique ID.
These can be found inside the iCarouselExampleViewController.m class in the methods: (void)collectWinnings, (IBAction)saveBonusGameWin, and (IBAction)showLeaderboard.
These can also be found inside the PokerViewController.m class in the methods: (void)saveFinalScore (2 times in this method), (IBAction)showLeaderboard, and (IBAction)saveBonusGameWin.
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Game Center Achievements - ExampleViewController.m
Add your unique ID numbers you create inside iTunes Connect for each Game Center Achievement you create inside the line of code [self reportAchievementIdentifier:@?My.Achievement.ID.Here" percentComplete:100]; for each Achievement. There are 9 Achievements coded into this game.
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Changing E-Mail Info - FlipsideViewController.m & FlipsideViewControlleriPad.m
Inside the (IBAction)email method add your e-mail address where it says arrayWithObjects:@"[email protected]" and add your subject for users to contact you where it says setSubject:@"Subject Goes Here".
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Changing The "Follow Us" Links - FlipsideViewController.m & FlipsideViewController_iPad.m
Inside the (IBAction)actionSheet method, add your links by replacing our html links for users to follow you.