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Category : Tips and tricks for devs


4 Mobile App Development Trends That Will Keep Developers Busy In 2016 And Beyond

The past couple of years have been very important in terms of innovations in the world of mobile. From phenomenal gadgets such as fitness trackers, Google Glass, Apple Watch, Android Wear and other wearables, to technologies such as cloud computing and the Internet of Things (IOT), it seems like mobile technology industry is certainly going in for a drastic makeover.

The app development sector in particular, is heading towards a huge transformation due to various trends. These trends are already dictating app development at present and will continue to do so in this year and the coming years. Let us take a look at four such trends, which will keep developers busy for 2016 and beyond.

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Apple Watch: Notifications in Deep

Thanks to iOS, when a notification arrives to the user’s iPhone it will be shown on the Apple Watch or on the iPhone, depending on the situation. By default the operating system provides a default notification interface to show the message but we can customize it by including different images or content.

WatchKit offers two types of notification interfaces:

Short-Look interface

Is the first screen we see when receiving a notification. It is a non-scrolling screen that shows abbreviated information, which we can’t customize. It shows the app icon, the app name and a title string provided by the local notification or the remote notification payload.

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Interview: This App Developer is Earning Thousands with his App Portfolio

Many think the app stores are the only way to monetize an app portfolio. Some app developers are going further and earning thousands a month by licensing their apps source code to other developers or appreneurs.

Some app developers are going further the app stores and earning thousands a month with this method. >> Click to tweet

Marius Rott is one of them. He begun his career as an indie developer 2 years ago and after a few months he began selling app source code through Chupamobile. Since then, he has earned thousands in sales and the title of Top Chupamobile Author.

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How to Build a Mobile App with no Programming Experience

Today, anybody can have an idea for an app, but can somebody without technical skills build an app? The answer is “yes.”

A few years ago, you would have needed coding skills or a big budget to develop and launch an app or a game on the app stores. Those days are over. Affordable alternatives are conquering the market and creating a new paradigm for app development.

If you are one of those ‘idea people’ who would like to build a mobile app or game, this article will introduce the best options that don’t require coding skills. It’s easier than you think!

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App Development & Marketing (+ Free Tutorial) With Pablo Farías From Zenva

We know many of you are or have learned iOS and Android development thanks to online courses, tutorials, webinars and blogs. If this is your case, keep reading because this is for you: Today we have the pleasure to interview Pablo Farías Navarro, CEO and founder of Zenva Academy. Independently of your knowledge level, Zenva is one of the best resources out there to learn mobile development with courses of every type and platform.

Besides the amazing tips Pablo has prepared for us, you will find as well a free Swift tutorial at the end of the article: “Getting Started Making Games with SpriteKit and Swift”. Enjoy!

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Apple Watch: Glances in Deep

A glance is a way that WatchKit offers to show relevant information from one application to the user and it resides in the WatchKit app’s storyboard.

When creating a glance programatically, we need to customize an instance of WKInterfaceController (the main class for implementing a WatchKit’s interface), which means that we should create a class that inherits from WKInterfaceController and implement the needed methods to set up the scene.

It’s very similar to a UIKit’s UIViewController but with the difference that it doesn’t manage any view. The difference is that the WatchKit interface controller resides in the WatchKit extension and responds to interactions with the Apple Watch’s elements on scene such as labels, menu controls or images.

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App Development Made Easy: A Chat With John Azzi, Bitfountain CEO

Once, launching an App or a Game was possible only for a few. Fortunately, companies like Bitfountain and Chupamobile have helped to democratize both app development and app publishing allowing anybody to launch an app or game on the App Stores. In this new paradigm of the App Business, indie devs reach the #1 place on the charts and non-devs are able to launch their own version of classic games in a few hours. Things have changed a lot – and we are extremely happy of it!

Today I have the chance to interview one of the players of this change, John Azzi, CEO of Bitfountain. Bitfountain is one of the leading learning platforms for iOS and Android development, with courses of different levels for those interested in entering the booming app business or, also, for those who are just looking for a new hobby.

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Apple Watch WatchKit: Glances and Notifications Essentials

With the imminent release of Apple Watch later today (watch in streaming the Spring Forward event), it’s the moment to get our apps ready to be compatible with this amazing device.

As we saw in our first post of this series, a WatchKit application consists in two different ways to display content:

  • glances
  • notifications

So, let’s goo deeper on Watchkit Glances and Notifications and see which peculiarities has each of them.

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First 4 Steps on Android Studio: Time to Move On!

Most native Android development these days occurs in either Eclipse (with plug-ins) or Android Studio.  Eclipse has been around forever and has a much bigger installed base.  Android Studio, which was first announced in May 2013, was in Beta for about a year and a half.

As reported here in December, Android Studio is now considered Production. In fact, Google strongly encourages developers begin using Android Studio, calling it “The official Android IDE” (Integrated Development Environment) for Android.

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Android In-app Purchases: Part 3 – The Final Step

If you’re looking to increase your Android app monetization you might want to learn more about in-app purchases. In the previous articles I talked about the high-level aspects of the topic and the initial steps to the actual implementation using Eclipse with the Android SDK.

Today, I will guide you through the final steps to implement in-app purchases and give you some personal advice about it.

Testing with Dummy Data

Our app currently has a lot of dummy or “static response” data provided by Google.  We should ensure the basic code we have created is working correctly before introducing our own SKUs, prices and other variables.  You cannot test In-app purchasing/billing using the emulator.  You will need to load your app onto an actual device that is running Android version 1.6 or higher.  The easiest way to do this is to connect your device to your PC via USB and right click your app in Eclipse and choose “Run As Android Application”. Then click the “Buy” button in your app.  If you see the following screen, you are on the right track.

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