PixyWars is a turn-based game with players battling on different 2 devices trying to destroy each other. In the game users have to arrange a given collection of objects in order to gain strategic advantage. Than while shooting they can make the best use of the previously arranged elements to win ! Our goal was to make a nice blend of action and strategy at the same time.
Have a look at the short video to feel the gameplay better: (http://www.youtube.com/watch?v=72504GjgB_o "YouTube gameplay video")
- Game is adjusted to different Android resolutions and screen sizes of mobile phones
- Cosos2D is used for handling graphics-related operations
- JBox2D library is used for physics simulations
- Peer-2-peer proximity-based game communication engine is using open AllJoyn library (free and unlimited for any commercial use).
- Code is clear, optimized, well-structured and self-explanatory. Levels are kept in XML files and it's very easy to build new levels using a lot of elements like balloons, walls, balloons or trampolines.
It can be used as a foundation for a lot of great projects connecting cannon-shot "angry birds" like game" with strategy elements. It's also a great learning assets. Variant of this game was selected as the best gaming app by Qualcomm.
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The difference between single and multiple licenses is the number of projects you can use the template with:
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The Service includes the following:
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Design proposals - based on your brief (including: Full theme, Icons, Screenshots, Characters, Splash Screen + other features you may have)
Design integration and optimization for the different device sizes.
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After sales support
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