Gravitarium 2 - Starter Kit
Overview
Gravitarium2-StarterKit combines music, art and science in one relaxing experience. Use all your fingers to guide the star flow.
You can create 5 different animations depending on the number of fingers touching the screen:
- Rocket
- Sparkle
- Energy flow
- Atomic
- 3D freeze
Features:
► Multitouch (upto 5 touch points)
► Thousands of particles animated at 60 frames per second
► Changing/manual colors
► Play/pause the animation
► Save snapshots to your Photo Library
► Soundtrack (includes 3 demo tracks)
► Multiple animation options (ex: speed, tail, size, opacity, etc.)
► Ability to save and load option presets
► Multiple play modes: default, drawing, tranquility and user defined.
Gravitarium2-StarterKit is written in Objective-C. No special frameworks were used, just plain Objective-c. Just unzip the container file and run in Simulator/Device. No special setup is needed. The game can run on iOS Simulator or Devices running iOS 4.3+
The project folder contains:
GRAPHICS
This folder contains all the Adobe Photoshop files used to create the game graphics: icon, splash, etc.
MARKETING
This folder contains a few screenshots that might be used in iTunes Connect. Also the splash screen in portrait and landscape.
SOURCE
The game window is an animated OpenGL View running at 60 FPS (GLView.h + GLViewController.h).
"GameClasses" - This is where the game model objects are
"OpengGL Classes" - OpenGL ES rendering code
"AVAudio" - OpenAL audio code
TIP: To update the game logic just modify the "GLView.h" and "GLView.m" files.
TIP: The particle physics code is located under the method:
-(void) calculateFrameLocal: (bool) local StartIndex: (int) start StopIndex: (int) stop
APPSTORE
This entertainment app is ready to be submitted to AppStore or to be modified to perform multiple effects (up to 10 effects). You cannot use the "Gravitarium" app name. You must change the app name and icon before AppStore approval.
Good luck!
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