App Source Code for Sale
Corona SVG Level Builder
Drag and drop physics level editor using Inkscape. Draw your levels and edit game objects inside Inkscape!
Then load the level in your Corona SVG game with just 2 lines of code.
Corona SVG Level Builder is a set of libraries to be used in a Corona SDK game that allows you to create Corona SDK levels, maps and game objects by just drawing in the free and open source vector drawing software Inkscape. Everything you draw in Inkscape is automatically converted into Corona physics bodies or paths.
It supports almost every Inkscape tool, allowing the creation of simple (rectangles, ellipses) to very complex physics bodies and paths (bezier paths). Then you can set physical properties and attributes (density, friction, vertices, etc) direct into Inkscape, without ever programming them. It supports all Corona SDK physics properties.
With it you only have to program the game logic itself. You won’t have to worry about element placement and positioning, which can be very time consuming when done by hand.
With the Corona SVG Level Builder you can create and edit Corona SDK physics based games and levels by just drawing in Inkscape and then setting physics properties and assigning images or animations with the built in Inkscape XML editor. Corona SVG Level Builder allows you to create very simple levels with just a few elements to very complex levels with lots of physics curves, complex terrains and lots of elements (example: an Incredible Machine like game).
Examples of games that can be created:
- Top view racing games.
- Labyrinths and mazes.
- Slingshot based games.
- Basically: any physics based game and level based game.
Everything you draw in Inskcape is transformed into a physics body or path. Example: if you draw a bezier path it will be transformed into a complex terrain, with perfect physics collisions and interactions.
Support to Inkscape Rectangles, Ellipses, Bezier Paths, Spirals, Freehand lines, Calligraphy lines and Stars.
Five levels of Physics Properties Settings, which you can easily change and that will affect all bodies of your game, of a level or just specific bodies.
Physical properties assigning and updating direct into Inkscape. Example: assign density and angular velocity to a body direct into Inkscape.
Physical Materials that allow you to group attributes of bodies that share the same properties, so you can easily update, add and remove attributes affecting all related bodies.
Support to multiple layers where you can group common objects and order them.
True resolution independence and dynamic scaling. Draw only one level and run it on iPhone, iPad, Android Phones and Tablets.
Attributes Aliasing so you don’t have to keep typing long property names.
Background Images to your levels direct assigned and positioned in Inkscape.
Assign Images to your Bodies direct into Inkscape.
Create your levels with Spritesheets. It even support multiple spritesheets in the same level.
Add animations direct into Inkscape.
Set Custom Shaped Bodies direct into Inkscape.
Load your levels and physics bodies with just two lines of code.
Easily deal with your game objects, so you can easily interact with them and detect what collide with what.
There are so many features that it is hard to describe here! Check the Complete and Extensive Documentation.
Lots of Examples, so you learn by practice. Examples include how to add touch and detect collisions on your levels; scrolling levels; animations and multiple spritesheets.