App Source Code for Sale
iOS Image Editing App
This is a standalone Image Editor app that can be incorporated into your own app or expanded upon.
- Drawing brush with adjustable size, color and softness.
- Camera function to take photos and use in your canvas.
- Image filters for brightness, contrast, grayscale and vignette
- Torn Photo effect
- Save and Load to and from your iPhone image library
Import all files in the "ImageEditor" folder into your own project. These files should be:
The 7 png files in the Resources group in the "ImageEditor" folder.
In your AppDelegate.h file of your project add the variables:
NSInteger selectedFilter; NSInteger selectedColor; float red; float green; float blue;
and their @properties:
@property (nonatomic) NSInteger selectedFilter; @property (nonatomic) NSInteger selectedColor; @property (nonatomic) float red; @property (nonatomic) float green; @property (nonatomic) float blue;
Refer to the existing AppDelegate.h in this project for reference.
In AppDelegate.m add:
@synthesize navController, selectedFilter, red, green, blue, selectedColor;
and in the method "didFinishLaunchingWithOptions" initialise the values with
red=0; green=0; blue=0; selectedFilter = 0; selectedColor = 1;
Refer to the existing AppDelegate.m in this project for reference.
Now from wherever you want to use the Image Editor simply import "DoodlerView.h" and push the initialized object onto your navigationControllers Stack
DoodlerView *imageEditor = [[DoodlerView alloc]init]; [self.navigationController pushViewController:imageEditor animated:YES]; [imageEditor release];
The classes DoodlerView, FilterSelect and ColorSelector (both .h and .m files) have pointers to AppDelegate.h in order to access variables that can be used across all 3 classes. If your AppDelegate filename is different, remember to update the pointers in these files.
Updated with a fix for iOS 6. There were some new methods introduced and modified in iOS 6 causing a crash.