Super Zuma Marble Game - 25 Level Puzzle Shooting iOS

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Super Zuma Marble Game - 25 Level Puzzle Shooting | App Code for Sale | Hero
Super Zuma Marble Game - 25 Level Puzzle Shooting | App Code for Sale | Hero



Super Zuma Marble Game - 25 Level Arcade shooting Puzzler - Full Universal iOS8 - 64 bit Ready

  • Hot off the press and Fully iOS 8 / 64 bit compliant, it’s time to get your App Portfolio super fired up and ready for all those puzzle nuts out there! Simplicity in itself, this popular game play is one of those “One-More-Go” type of games that has you playing for hours.

  • Built in Cocos 2d, has full Universal support and is iPhone 5/6 & 6 Plus ready and 4 bit compliant. Based on the Chart Topping Zuma Marble Shooting game, has 25 Levels to complete and 3 Game Characters to choose from. With well organised project folders and full, easy to follow instructions is Super simple to reskin.

This fun and highly addictive puzzle game has vast theme potential and makes Zuma an awesome investment and a “Must Have” for any App Portfolio.

Download the App

Take it for a Test Drive:

Download Zuma Free on the Appstore

What's Included

What’s Included:

  • 25 Unique Puzzle track levels.

  • Playhaven SDK - Full Screen Interstitial on Game Launch, Level Complete, Level failed and Pause Screens. More Games Widget ( New Games Button ) on Home Screen, Level Select, Level Complete and Pause Menu.

  • Adcolony SDK - Rewarded installs video ad.

  • Chartboost SDK – Full interstitials on Game Launch, Level Failed, Level Complete and Pause Screens – More Screen Buttons appear on Home Screen, Shop, Level Select and Pause Screen.

  • Revmob SDK – Full interstitial on Game Launch.

  • Game Center Leaderboard.

  • iOS8 Ready!

In App Purchases

  • Remove Ads Button

  • 2 Unlockable Characters

  • Unlock All Levels Option

  • 3 Pack of Level Skips

This game was built to reskin so it’s really easy to replace out your own images and sdk keys all inside xcode. Organised Folders and a Full asset list including sound file instructions is provided.

It’s also really easy to add a Pro Version of the Code so you’ll actually have a 2 versions for the price of 1!! You simply Turn your Ad Networks off on their dashboards so you can easily switch back on if you do a paid to free promotion.

Support at your disposal

Support when you need it! All our source codes come with access to our exclusive support and developer network Facebook groups. This has been invaluable to our members for not only help with the code itself, but for all the tips and tricks for building your app business.



In purchasing this source code you agree to all the terms and conditions below. All Image Assets are to be replaced. You may only use the source code under your personal or business developer account.

If you purchase a single license, you can only create one derivative (reskin) of this game. Additional reskins require additional licenses.

If at some point you decide to sell your app, portfolio or business then you must specify to the buyer that you do NOT own the source code.

When you purchase an "Unlimited License" you can create as many reskins with that source code under your own developer account as you wish. However, you may not transfer or share that license with another party unless you have written approval from us.

With any license purchase you do NOT own the source code. We are licensing it to you for reskin purposes only. We remain the owner of the source code and you may NOT resell or license the code to others.

You may NOT purchase this source code for the sole purpose of reskinning and reselling apps to others.

33 Comments Leave a comment


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Newest first
  • newkidontheblock 2015-01-24 22:32:25 Thread #58541


    I am interested in the code, but I do have a question:

    • 1.Was the code written in Cocos2d-x or Cocos2d-swift? If not can you make it?


    • RisingHigh Author 2015-01-25 13:21:45

      Hey Daniel,

      The app is built in cocos2D - we have no plans at the moment to update it to 2dx


  • motiondynamic168 Buyer 2014-11-15 05:47:04 Thread #49508


    I have a few questions:

    1. Is this game fully update to the latest Ad network SDKs?

    2. Is it iOS 8 ready?

    3. What kind of support you provide? Future updates?


    • RisingHigh Author 2014-11-17 18:31:48

      Hey Motion and apologies for the delay,
      As it stand the app is iOS8 ready and all works well. We're just finalising all the sdk updates and 64bit support and we'll be uploading within the next day or so. Future updates are possible although I don't like to say 100%, all our other codes have had free updates.


      • motiondynamic168 Buyer 2014-11-18 04:15:18

        Hi, Please inform me once ready. I will buy this code. Thanks

        • RisingHigh Author 2014-11-19 11:20:08

          Hey Motion,

          The update has just been updated and is now available :)

          thanks again

  • Jerryw翁 2014-11-12 04:05:39 Thread #49101

    Hi , i'm highly interested in your game. may I ask one question? if I buy the source code, will I be possible to get the map editor? and how did you make it?

    • RisingHigh Author 2014-11-17 18:32:41

      Hi Jerry,

      There is no map editor as such, the levels are created in an xml file - any developer should be able to create  new ones no problem,

      thanks and sorry for the delay

  • 2014-10-11 10:13:48 Thread #44710

    This project on eclipse

    • RisingHigh Author 2014-10-11 11:06:35

      Hey there Mahood,

      No, this is an xcode project only right now.


  • 2014-10-11 09:54:16 Thread #44709


    • RisingHigh Author 2014-10-11 11:06:31

      Hey there Mahood,

      No, this is an xcode project only right now.


  • Fordeindustries Buyer 2014-10-10 22:23:44 Thread #44635

    Hello your recently sent me a code that is to activate the heartbeat in the game when players are losing on a stage. My developer says this was not integrated in the last source code update here on chupamobile so hes having some problems with it. Can you please upgrade this source code with the heartbeat code within it so i can move on the with this development or give me your kind advice. 


    • RisingHigh Author 2014-10-10 22:43:35

      Hey there,

      The code you have is an exact copy of our live version and work correctly. You simply need to replace the blank "heartbeat-game-play.mp3" with your new sound and it will work just fine. So, simply replace that file with a new mp3.

      let me know,
      Thanks again

  • lookzor 2014-10-04 17:41:26 Thread #43291

    I want to turn this game into a multiplayer game where someone plays a game and submits their score, and then the other person plays and submits score too and their scores are compared.

    How easy have you made it for programmers to change the code? I would want to change it so that players randomly get given any of the 25 levels, and the marbles that appear do so randomly instead of how you currently have it where they are in a specific order. Last thing would be to add power-ups & and a time limit.

    I want to be able to get this changed quick so good code is what I need so my programmer can get into it easily. 

    Is this in cocos2d-x?

    • RisingHigh Author 2014-10-04 17:52:15

      Hey Loozor and thanks for your message,

      This really comes down to your programmer really - this sounds like quite alot of changes especially when you start talking about sharing score and the multi-player angle. Random levels, time limits and powerups - doesn't sound like such a quick job to me. Of course you can do anything, but it's really more down to your programmer than the code itself.

      It's built in cocos2d.


    • lookzor 2014-10-04 18:27:21

      Ah, don't worry about the sharing score and multi-player. That's actually a 10 minute integration with a certain SDK - it's fairly quick.

      Random levels during play should be fairly easy. Strip the single-player level progression(menu etc..) and just have a bunch of levels that the game randomly chooses during a match-up. Then remove the preset order of the balls that come down and make it a random generator. 

      Finally add the power-ups & timelimit. Essentially turning it into a quick game like bejeweled blitz, but for this zuma game.

      I just wanted to make sure your code was easy to read and well labelled!

  • Fordeindustries Buyer 2014-09-18 20:27:55 Thread #40726

    hello Can you indicate where to find the line of code to replace the sound of the heartbeat for when players are losing during gameplay. (When marbles gets close to the end the heartbeat launces) 

    Please get back to me 

    • Chupa Team 2014-09-19 12:42:11

      Hi @RisingHigh Can you have a look? Thanks 

    • RisingHigh Author 2014-09-20 14:58:00

      Hey Fordeindustries and we're really sorry for the delay, for some reason we did not receive a notification email.

      You can find the code in GameScreen.m:

      -(void) loadBackgroundMusic
      if (mbBackgroundMusicEnable)
      if (m
      bDanger == false)
      [[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"bgm.mp3"];
      [[SimpleAudioEngine sharedEngine] playBackgroundMusic:@"heartbeat-game-play.mp3"];

      Once again, sorry for the late response


  • IAWORKSHOP Buyer 2014-05-19 16:46:28 Thread #24307

    Hi, I get this error from apple, 'We found that your app exhibited one or more bugs, when reviewed on an iPad running iOS 7.1.1 and an iPhone 5s running iOS 7.1.1, on both Wi-Fi and cellular networks. Specifically, none of the In App Purchases could be completed. When the user taps on any of the In App Purchases, an error message is displayed.' What I should do? Please advise me ASAP as my apps already ready for upload binary... Thanks...

    • RisingHigh Author 2014-05-19 17:03:21


      We've tested the code and our development assure us that everything looks ok. Our versions in the store function correctly - have you checked that your ID's match in iTunes connect and as per the instructions in the help files? Did everything work ok in sandbox?


      • IAWORKSHOP Buyer 2014-05-20 06:03:25

        Yes, i checked everything, it's match. Same IAP error as apple showed, i can't make the purchase by using my test user account. Please advise am i miss anything?

    • RisingHigh Author 2014-05-20 13:18:03

      Hey iaworkshop,

      It's really hard to get a handle on what's happening here without seeing your code - can you follow my profile links and contact me and we'll take a look at your build.


      • IAWORKSHOP Buyer 2014-05-22 03:33:58

        Thanks for the offer... I managed to solve it already... Thanks...

  • th.gossweiler Buyer 2014-05-06 06:42:14 Thread #22649

    Is it possible to turn off all  In-App Purchase(s) in this code? 

    Do you use a storyboard for this game it is easy to change some navigation, button etc. ?

    • RisingHigh Author 2014-05-19 17:04:19


      It shouldn't be too difficult to have your developer remove this function.


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