Mega Vegas Slotter iOS

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Mega Vegas Slotter | App Code for Sale | Hero
Mega Vegas Slotter | App Code for Sale | Hero

Screenshots

Overview

http://youtu.be/4GT4JfPMDC8

  1. iOS 8
  2. IPHONE 6 And 6 Plus Support

NEW UPDATES April 19 2014

1: Push Notification 

2: Facebook Sharing Will Get extra Money

3: New Themes

4: 20 Line Bet 

5: Brand New Animations

6: Chartboost Integration

Here comes the latest casino slot game Mega Casino Slotter! Simply Awsome!

Enjoyed by millions worldwide; Mega Casino Slotter is the favorite slots game providing unlimited FREE entertainment, top-tier graphics, and high-quality sound effects.

Players love Slotomania’s:

  • 3 themes Included(YOU CAN ADD AS MANY AS THEMES YOU WANT)
  • Unique new games added all the time
  • Many ways to quickly unlock games

The best part is Mega Casino Slotter is EASY to play and easy to win BIG! Play Mega Casino Slotter now and MEET YOUR LUCK today!

Customized for iPhone 5 and iPad HD. Features include:

  1. Vegas theme
  2. Halloween theme
  3. Magic Trick Theme
  4. Inapp for coin purchase.
  5. Revmob
  6. Chartboost
  7. Applovin

Changing Graphics

Changing graphics is very easy in this game,because there is no use of any tools, you just need to go to ResourceFolder and change the graphics with yours!

Try It Before Purcahse

New Update

StartApp Added 
Paytable added for each theme
New and easy Theme Unlocking 

Optimized for iOS8!

482 Comments Leave a comment

482 Comments

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  • david55 2015-04-18 10:10:51 Thread #71769

    Hi nipin

     I am getting this error:

    Couldn't add image:fire.png in CCTextureCache

    CCTexture2D. Can't create Texture. UIImage is nil

    Can you fix that please?

  • waldguy 2015-04-07 18:05:17 Thread #70107

    Hi @nipinvarma,

    What are the scenarios needed to see the congratulation screen (congratulation_bg) appear?

    Thank you,

    Guy

  • waldguy Buyer 2015-04-07 14:55:57 Thread #70051

    Hello,

    Can I have the PSD's  (not just PNGs)?

    • waldguy Buyer 2015-04-07 16:34:59

      forgot to add, Thank you. Can't edit. :)

  • ddavis101 2015-03-29 01:29:41 Thread #68863

    Hi @nipinvarma,

    Has the arm64 issue been resolved?  I am still unable to submit the app to Apple.  

    Thank you,

    • Chupa Team 2015-03-31 12:44:06

      @Nipin can you have a look? Thanks

    • nipinvarma Author 2015-04-01 06:04:51

      its 64 bit support, can you show me the xcode build setting architecture screenshot?

    • ddavis101 Buyer 2015-04-02 02:39:30

      It may support 64 bit but when it runs in 64 bit (mandatory now from Apple) all the reel highlight boxes shrink to the bottom left side of the screen.  This is the same issue as Thread #63704 which you said would be updated in a couple days.  That was almost a month ago.  All you have to do is add arm64 to the Valid Architectures in the Build settings and then simulate on a 64 bit device and you will see the error.  You cannot submit the app to Apple unless it runs in 64 bit which it currently does not.

    • nipinvarma Author 2015-04-03 18:36:22

      game updated

    • ddavis101 Buyer 2015-04-12 08:36:32

      I just downloaded a fresh install of the of the app and it still has the issue.  You need to add 'arm64' to the Valid Architectures not just the Architectures (Standard Architecture).  The reel highlights are still displaying in the wrong area.  

  • zinzuwadia 2015-03-16 20:53:48 Thread #66970

    Hi

    I just purchased this code but I dont find any asset list. Without the asset list it would be difficult for me to pass the resources details to the designers.

    Can you please provide me the asset list as soon as possible?

    Thank you

    • Chupa Team 2015-03-18 16:11:18

      Hi @Nipin could you have a look? Thanks

    • zinzuwadia Buyer 2015-03-20 22:58:11

      Also,

      When I load the project, I get following error:

      Documents/iOSAppDev/SourceCode/MegaVegasSlotter/megaslotIOS8.1 2/megaslotIOS8.1/MegaSlot/AppDelegate.h:11:9: 'RevMobAds/RevMobAds.h' file not found

      What's going on?

    • zinzuwadia Buyer 2015-04-15 16:57:38

      Sorry I got busy, I downloaded 8.2 version, but now I am getting this error:

      Couldn't add image:fire.png in CCTextureCache

      and before that: CCTexture2D. Can't create Texture. UIImage is nil

      These two errors appear multiple times, and after the splash screen I just get black screen.

      I also searched for fire.png but connot find inside the package, how is this possible?


    • zinzuwadia Buyer 2015-04-17 13:05:32

      Can you please let me know what is happening here?

    • nipinvarma Author 2015-04-17 15:30:48

      Yes i alredy send that to my developer, i saw it happene with iphone. Will fix and update the code tommorw itself

    • Chupa Team 2015-04-20 14:41:03

      Hi @nipin we are looking forward for your update. Thanks

    • nipinvarma Author 2015-04-22 11:12:28

      hai ALl errors got fixed.now it is perfect code .you can downlode it now

  • ennydiva 2015-03-07 22:45:28 Thread #65503

    Hi Nipin, when will the fix for Thread #64044 be ready? I am experiencing the same problem and I have already had customers complaining about it

    • Chupa Team 2015-03-09 19:52:26

      Hi @nipinvarma we are looking forward to your update. Thanks

  • rafael.sallum 2015-02-26 23:46:16 Thread #64044

    Hi Nipin. I`m having the same issue on Thread #63704. The highlight boxes seems to be smaller than it should be and to the left of the gameboard. Another issue that I'm having is regarding to the status bar (the bar where the time, battery level and the carrier is shown). I tested on iphone 6 and this bar is in front of the game, so the buttons on the top (lobby, buy, settings, etc) had their touch area reduced. If I tap exactly on the these buttons, they don't work. To make them working I have to tap a little bit below. How can I fix this issue as well.

    Best regards.

    • rafael.sallum Buyer 2015-02-27 00:16:48

      Hi Nipin. Another issue I have just found is happening on the following scenario: when I start the game, I have only the theme 1 unlocked. If I unlock the theme 3 (keeping the theme 2 locked) using the coins I bought from app store, I started playing theme 3 normally. However, when I come back to the lobby, the theme 2 is unlocked and the theme 3 that I've just bought is locked.

      Can you fix that please?

    • rafael.sallum Buyer 2015-03-03 04:17:59

      Hello Nipin. Do you have any news regarding to the issues mentioned above?

      Best Regards.

    • nipinvarma Author 2015-03-03 12:56:24

      yes we are fixing,,,, it will get updated in 2 days...

    • rafael.sallum Buyer 2015-03-03 14:27:47

      Ok. Thanks for your reply.

    • rafael.sallum Buyer 2015-03-10 01:47:38

      Hi Nipin. Any news regarding to the issues above?

      • nipinvarma Author 2015-03-13 17:21:18

        yes done fixing,,, now cheking game fully,, will uplode in 1 or 2 day

    • Chupa Team 2015-03-10 17:56:48

      Hi @Nipin any updates?

    • rafael.sallum Buyer 2015-03-18 13:29:12

      Hello Nipin. Any news regarding to the issues above? It's been 5 days already from your last reply and there you said that was fixed and would be uploading in 1 or 2 days.

      • nipinvarma Author 2015-03-22 17:57:37

        little issue when we check more, we are planning to upgrade with a auto spin feature + the bug.this week you will get it

    • rafael.sallum Buyer 2015-03-30 12:22:29

      Hi Nipin. Can I download? Did you already update the code? Did fix the issues?

    • rafael.sallum Buyer 2015-03-31 15:40:52

      Hello. Any news?

    • rafael.sallum Buyer 2015-03-31 20:44:32

      Are you sure?

    • nipinvarma Author 2015-04-03 18:36:58

      game updated

    • rafael.sallum Buyer 2015-04-04 14:15:36

      Nipin. I said you that were happening 2 issues. And the most critical one you didn't fixed. The one that happen when I buy the third theme before buying the second one. As I said before, when I buy the third theme before buying the second, when I come back to the lobby, the second appear unlocked and the third (which I paid more) still locked. This is UNACCEPTABLE. I don't believe I wait more than 1 month with the code stopped and you didn't fix that issue. How can I charge the users if I don't give them what they bought. Are you kidding me?

      • nipinvarma Author 2015-04-04 14:21:25

        Already fixed that one. Delete your project from xcode and clean and run new code in device.

    • rafael.sallum Buyer 2015-04-04 14:44:01

      No. You didn't. I tested your code as it was uploaded. Clean up everything and didn't worked. I changed the initial money (g_fCoin) to 2000 so that i could buy the themes. Then I bought the THIRD THEME before buying the second one. Look: I DIDN'T BUY THE SECOND ONE YET. Then the game goes into the third theme and I could play it. However when I came back to the lobby, the third theme appear locked and the second (which I didn't buy) appear unlocked.

      • nipinvarma Author 2015-04-05 14:01:23

        Let me check one thing , you chnaged the money to 2000 right? Ok i will do the same like you said in the above comment. And can you tell me what device you used? 

        The squre box issue resolved right?

    • rafael.sallum Buyer 2015-04-05 15:37:55

      I'm using the iPhone 6. But I tested on the simulator on the other devices and still happening this issue.

      I changed the money to 2000 coins. But even wining coins playing, this issue still happens. I guess the problem is in your logic. Your code just check if any theme was bought and when you init the menu on Titlelayer (initMenu), you do a "for" from 1 to how many themes you bought, doesn't matter what theme you bought. So, if you bought the third theme, you have bought 1 theme, so it does a for from 1 to 2 and unlock theme one and two. The third theme still locked. I can see two options to solve this issue: or you have to check which theme was bought and unlocked based on this, like, if he bought the third theme, you must know that he bought the third theme instead of just check if he bought any theme. The second solution and I guess would be easier is to put a "lock" to block the user to buy the third theme before buying the second one. For example, if the user want to buy the third theme before buying the second one, you check if the second was bought already and, if no, just show a message like "I have to buy the second theme first" or something like this.

      My only complaint regarding to this issue is because in this scenario, I would be charging the user 700 coins for the third theme and he would have locked the second theme which is cheaper (600 coins).

      Regarding to the squares, they are working perfect.

      • nipinvarma Author 2015-04-08 04:52:06

        Hai i need  a small video showing the error. Can you please take a video for me ? So that i can understand correcty.

    • Chupa Team 2015-04-07 18:58:39

      Hi @Nipin, we are looking forward for your reply. Thanks

    • rafael.sallum Buyer 2015-04-08 19:42:52

      Ok Nipin. Here is the link so that you can download what I said.

      https://drive.google.com/open?id=0BxRq1yoTLbsRVFhl...

    • rafael.sallum Buyer 2015-04-08 20:05:50

      Or, if you don't have gmail, you can download from Dropbox from this link:

      https://www.dropbox.com/s/305souabnz2a6jn/MegaSlotterThemeIssue.mov?dl=0

      • nipinvarma Author 2015-04-09 05:25:23

        oh thanks for this video, now i understand the real issue . Wil fix and add it here today itself

    • Chupa Team 2015-04-09 12:37:01

      Thanks, @Nipin. We are looking forward to your update.

    • rafael.sallum Buyer 2015-04-09 17:06:10

      Ok. Thanks.

    • rafael.sallum Buyer 2015-04-10 18:23:45

      Can I download it already?

    • Chupa Team 2015-04-10 19:10:00

      The update is online. Thanks 

    • rafael.sallum Buyer 2015-04-10 19:16:29

      Hi Nipin. I've just tested it here and seems to be working perfectly now. Thanks.

  • ddavis101 Buyer 2015-02-25 02:24:14 Thread #63704

    When I set the Valid Architecture to arm64, I get the same issue as Thread #60422 where the reel highlight boxes shrink and move to the bottom left. I downloaded a fresh copy and only changed the Valid Architecture and still get the issue. Apple will not allow you to submit it unless you have this set to arm64.

    • nipinvarma Author 2015-02-25 04:17:47

      mm so after you put it to arm64 it shows the box shrinks right? will check and let you know ..

    • ddavis101 Buyer 2015-02-25 04:39:28

      It works if I leave off the arm64 but I get the email from Apple saying it's not 64 bit.  

  • alan.west 2015-02-16 01:57:28 Thread #62211

    What version of Xcode is the project in? Before I buy, are you adding 64 bit support?

  • rafael.sallum Buyer 2015-02-14 21:22:39 Thread #62049

    Hi Nipin, i tryed to submit the app to App Store and it was successfully. However I got an e-mail from them saying that the app doesn't have 64-bit support. Doesn't it has? How can I fix that issue? Could you help me please?

    Best Regards.

    • rafael.sallum Buyer 2015-02-14 23:16:19

      Just complementing the last comment, I just downloaded your code from chupamobile again and, with no modifications in your code (not even the name), I submit it to iTunnes Connect (as it was a new app) to make sure I had done nothing wrong in my reskin app, and I got the same e-mail back from Apple saying that it was missing the 64-bit support. Could you check it please?

      Best regards.

      • nipinvarma Author 2015-02-16 04:06:44

        oh ,,please add 64 bit in code,i think you didnt add that...can you show me the screnshot of build setting> archetecture in your xcode?

    • rafael.sallum Buyer 2015-02-16 09:43:22

      oh...ok. Maybe this is the problem. But how I fix that? Please, see bellow the link of the architecture scrren.

      https://onedrive.live.com/redir?resid=2D6E3C5BDE8E73F6!4817&authkey=!AAEVIDakQGjl6jg&v=3&ithint=photo%2cpng

      Thanks.

    • rafael.sallum Buyer 2015-02-16 10:05:29

      Nipin, This one has more information

      http://1drv.ms/19n5NbP

      Thanks.

    • rafael.sallum Buyer 2015-02-16 10:36:59

      ok. You mean instead of "armv7 armv7s" I have to switch it for "$(ARCHS_STANDARD)"?

    • rafael.sallum Buyer 2015-02-16 10:50:10

      I replaced it and now is showing "armv7 arm64". Is it, right?

    • rafael.sallum Buyer 2015-02-16 11:37:56

      All good. Thanks so much for your support.

      Best Regards.