Chupamobile Blog

The App Source Code Marketplace. Buy Apps. Sell Apps.


As the week is about to end, we are here with the 6 best apps of the week. Games, social media, or wallperper, the choice is yours.  Which one will you pick?

iOS App Templates

Let Them Fight

Let them fightLet them fight is an iOS 8 optimized game inspired by top iOS game. Get your hands on this app before anyone else! The game was built with Cocos2d and SpriteBuilder, it makes re-skinning and modifications easier than ever. Among the features there are: Game Center (4 leaderboards and 21 achievements) character selection (different color characters to choose), four gameplay modes (normal, nightmare, hell and inferno)

Lock Screen Wallpaper Design

Lock screen wallpaper appThis template allows user to create stunning lock screen wallpapers by using their photos and design templates within the app. You will be amazed when you see how simple photo turn into beautiful wallpaper by simple swipes. The app has a minimalist user interface and comes with six unique designs. You can easily use or alter the interface according to your taste. One more reason to get it? The template was written in Swift!

Followers Tracker

followers trackerAn incredible digital marketing tool that helps you track your Instagram analytics. The template can be used for both iPhone and iPad devices.  It organizes different sections of your account in a clear manner so that you can analyze the information properly. The app shows your feed publications, photos you liked and followers information.And, it’s iOS8 ready!

Android App Templates


corundumA basic but addictive gameplay, where you must score blocks of the same color. Score enough pointsans you’ll get to the next level. Google Play leaderboard and achievements are included. Monetization: AdMob integration and in-app purchase included!

Catch The Shape

Catch the shape android appVery funny addictive game. Tap buttons to change their color and catch the shape. Every time you catch the shape, beautiful bell sounds. So, while playing, you are also making some music. Different game modes are available, from easy to hard. AdMob interstitials included.

Crazy Russian Roulette

Crazy RouletteRussian roulette is a very simple game: load the chamber, roll the cylinder and pull the trigger to fire! Crazy Roulette brings you the most realistic experience of the classic Russian roulette: you just need to put the phone on your ear to pull the trigger and guess if you are dead or still alive. The experience of gaming is enhanced by superb animation and realistic sound effects.

Hope you all enjoyed the post and we wish you a wonderful week-end!


It’s official! Apple events for this year have come to an end. And with yesterday’s announcements, Apple has grasped the attention once more! So what’s new for the Apple lover? A brand new iPad of course, as suggested by the recent leaks, a new iMac, OS X Yosemite launched yesterday and on Monday the update for iOS 8.1. Let’s find out more about each of them.

apple october event

Two (many) iPads

Now, if you were just thinking about getting an iPad your choice just got a bit complicated. With yesterday’s additions now you can chose among 5 typed of iPads, and let’s not forget that each of them has various storage options plus whether you want the device with just the WiFi or you want to use the phone as well. So, basically there are 22 different iPads. Definitely not the easiest choice.

iPad Air 2

But let’s talk about each of the new releases. After  one exact year since the release of the of its predecessor, the iPad Air2 was the first one announced during the conference.  “Look how thin it is, can you even see it?” Cook joked while revealing it.

The new iPad is 6.1 mm thick, meaning that is 18% thinner than the original. It will come in Gold, Silver and Space grey and if you are looking for, pre-orders start today. Apple promises to deliver it starting from next week. The iPad Air2 will cost from $499 to $829 according to the model you chose to buy. It also has an anti-glare coating that reduces reflection of 56% and its battery lasts up to 10 hours.

iPad mini 3

After that Tim Cook introduced the iPad mini 3. The device keeps the A7 processor instead of the A8 that debuted with the iPhone 6 and the iPhone 6 Plus. Like its bigger brother iPad will get a touch ID scanner which means you’ll be able to make payments online with Apple Pay. The iPad mini 3 will be starting at $399 up to $729. Similarly pre-orders are available from today.

As the two new device have released the price of the old ones also dropped.

iMac – ‘The Powerful’

In addition to the iPads, Apple announced this year’s new iMac. This is the first Apple desktop to have a retina display. Just like the previous ones it has a thin body and a display with 14million pixels. The new computer will come in the new OS X Yosemite,  which was first introduced during the last June WWDC. The new iMac is supposed to be most powerful device ever released by Apple. The price has a start point of $2.499 and if you’re ready to hand in this amount you can order today.

Among the other announcements the company confirmed that the Apple Watch SDK, called WatchKit, will launch this November. The date for the launch of the Apple Watch though, is still not defined, Tim Cook refers to the period  as ‘early 2015’.

Additionally the iOS 8.1 update will bring Apple Pay, the iCloud Photo Library and it will also see the return of the Camera Roll. The iCloud Photo Library will have 5GB of free storage and from 20GB to 1TB that start from $0.99.


Ever wanted to order something online but been too impatient to wait for delivery? Or needed a few items but couldn’t be bothered combing the shopping centers for them? Then Curbside might be the app for you!


What Is The Curbside App

Curbside is a shopping app that you can use for iOS and Android in order to ensure you get your shopping when you want it, by simply getting to the curb, and picking it up. The app works by allowing you to browse items from stores such as Target, Home Depot, Crate and Barrel and more. After you decide what items you want to purchase, Curbside informs you that they will be ready to collect within an hour. The items will be placed in tents located right outside the store, hence the name ‘Curbside.’ Similar to Tesco’s click and collect, it allows you to shop as and when you think of items, then collect them quickly, without having to wait in a queue at the checkout.

How much effort does it take on my part?

You may be wondering if you need to get out of your car when you use this app, and the answer is no. All you have to do is pull up to the curb and give your name. You will be given your items and then you simply drive off. You won’t even be charged any fees for the service. You could drive there in your onesie if you wanted to – the choice is entirely yours!

What can you buy?

The bad news is that not everything a shop sells will be available to buy via the app.  However, the good news is that you can expect to find basic items such as clothing and other essentials when you use the app.

If you see an item that you want to purchase, then all you have to do is go into your Curbside account and add your credit card info. Once you have done this, you can make your purchase and the app will let you know when your item will be ready to go and pickup. You will be notified you via text message when this is.

As more and more people demand delivery solutions for the products they require, more apps of this type will spring up, and there’s definitely revenue in running an app like this. If you’re a budding appreneur, that wants to get into designing and coding your own apps, then why not visit Chupamobile to find out how you can launch your own app, and if you’re looking for a Shopping app the Shopping App Template for Android and the Online Shopping App might be just perfect . Whether it’s a solution such as Curbside, or an addictive puzzle game, then you may get the app development bug!


Despite Apple has always offered its developers a simpler and user-friendly platform, whenever  it comes out with new devices, all the existing apps have to be adjusted to fit them. But apparently, not this time. Apple’s new iPhone 6 and iPhone 6 Plus introduce smarter app scaling.

iphone 6 apps scale automatically

Whenever a new Apple device is about to release you can almost hear the groaning sound of developers. They have to spend a lot of time resizing app, but as Phil Schiller announced this time developers won’t necessarily have to do it as apps will scale automatically thanks to the iOS8 desktop-class scaler.

How does the scaling work?

If you want to avoid scaling an app the first thing you should do keep the screen ratio consistent between devices. As you may already know the iPhone 5s has a resolution of 1136×640, which means it’s 16:9 just like a TV; the iPhone 6 is 1334×750, which is also 16:9; and guess which is the resolution of the iPhone 6 Plus? You’ve guessed right, it’s 16:9 with 1920×1080 pixels. This is why apps can automatically scale to higher and larger resolution without the need of starting from scratch.

It is definitely a time-saver but developers still need to adjust the content of each app as it might be blurry. For example an icon or a character designed for a 720 pixel screen can result unclear on a 1080 pixel screen. Horizontal viewing and the ability add more dense content will also require some work.

Since there are more than 1.3 million apps on the App Store developer might just update their apps to take advantage of the extra resolution. Apps that were made for the iPhone 4 will look terrible on the iPhone 6.

Overall the apps for the iPhone 6 Plus resemble a lot those of the iPad and iPad mini. Talkin about iPad, are you following the Apple event?


Are you thinking about buying some Android code but have never worked with Android before?

As with iOS, a lot of people buy code at Chupamobile and outsource everything – graphics, sounds, development, etc.  That’s great as it allows you to work ON your business instead of IN your business and will probably allow you to scale faster.

But Android is fairly easy to develop for, so that with a small investment of time you can master the basics and quickly take much greater control of your reskins.



When I first started investigating Android programming, I was flustered by so many books and websites telling me I should have a foundation of Java.  I just wanted to get things going.  I eventually learned just enough to cobble together my first app, then to reskin it several times.  That is sort of my goal with this series – teach you just enough Java, XML and other aspects of Android so that you feel comfortable making (or attempting to make) a few basic modifications as well as:

  • Import images from your graphic artists into the project
  • Integrate ad networks
  • Identify trouble areas in your code
  • Make your conversations with developers more efficient and effective
  • Package up your reskin for submission to the app stores
  • And much more.

If you screw up, it does not matter as long as you have your code saved somewhere.  And if you get in over your head, there are lots of developers that can unravel things for you quickly and cheaply.  So let’s go.

Here is our plan, starting with this article and continuing over the next several weeks:

  • Download the software for Android development – Eclipse and the Android Software Development Kit (Android SKD or sometimes ADK)
  • Configure Eclipse (update it to meet your needs and set up a virtual device)
  • Create a very basic app – getting exposure to Java, XML, Android file structure, and some of the key files
  • Import an app into your workspace and address some of the most common problems
  • Explore how to set up some of the most popular ad networks – AppLovin, RevMob and AdMob
  • Set up a Google Developer Account – for app submission and management

Lets’ get started.

Download Eclipse with the Android SDK

Most Android development work is performed in a program called Eclipse.  It is completely free and works with Windows, Linux and Macintosh.  Eclipse is used for a lot of different types of development.  You will also need something called the Android Software Development Kit.  It too is free.  Both are now bundled in one easy download.  To ensure you get the proper version go to the following website –

When I go to this site, there is a big blue button for Windows users.  If you have a Mac or Linux system, click “VIEW ALL DOWNLOADS AND SIZES”.  Perform the download, unzip the files and open the Eclipse application.  You should see a screen similar to the one pictured below.

how to develop android app

Orienting you to Eclipse

When you look at Eclipse, it looks pretty innocuous – with some standard-looking drop-down menus and icons across the top.  The majority of the view is taken up by 3 major panes:

  1. The tall pane on the left is where you will soon see your directory structure for your apps and the folders and files within them.
  2. The pane that takes up most of the window is where you will see the code from a file you have opened. You can even open multiple files (of varying types) and it will show them in a tabbed view similar to a browser.
  3. The lower pane on the right has a lot of functionality that you should hope you never need. When things are going well, you usually do not need this pane.  But when things are going badly, it is invaluable.

Updates – SDK & ADT

Software Development Kit

It seems there are always updates to the Android SDK files.  You should perform this update now before going any further.  Click the icon at the top that shows a little green robot on top of a download arrow to open the Android SDK Manager.

how to develop app android

The little window that opens will list several options with checkboxes so you can select the ones you want to download.  Don’t feel obligated to download everything.  Many items will already be checked – I would keep those.  Then, scan through the Tools (top of the list) and Extras (at the bottom of the list) and select any that seem applicable to what you want to accomplish.  You will see several sections with labels such as Android 4.2.2 (API 17).  Depending on what you need to accomplish, you probably do not need anything 3.x or lower.  You can always come back here and download other packages if it turns out you need something that you did not download at this point.

Once you have selected all the options you feel you need, press the Install x packages… button.  Depending on how many packages you selected and your Internet speed, this could take a long time to download.  You should be able to proceed with the steps below while the download process continues in the background.

Android Development Tools

The last step in preparing your environment is to install something called the Android Development Tools (ADT.)  I’ll spare you the lengthy explanation; just trust me – you need it.  Follow these simple instructions:

  • Click Help in the menu at the top then choose Install New Software…
  • Click Add in the window that opens, which in turn opens yet another, smaller window
  • Type “ADT Plugin” (without the quotes) for the Name
  • Copy and paste the following URL for the Location
  • Press OK, which takes you back to the previous window
  • You should now see “Developer Tools” in the main pane, select the checkbox next to it and click Next
  • In the next window, just click Next
  • Click Finish after reading and accepting the license agreements
  • Just click Ok if you get a security warning. You should be able to proceed.
  • Restart Eclipse when prompted to do so.

Congratulations!  You now have the basic tools you need to edit your code.  In the next article, we will create a basic app to learn some of the key elements of Android.  Talk to you soon.

If you ran into problems feel free to leave a comment below.  I can’t promise that I can fix your problem, but I promise I’ll try.




HTC, the Taiwanese leading Smartphone manufacturer has announced the launching of its Zoe app to the Android and iOS markets. Zoe is an imaging social network application that allows users to edit videos and photos into one end product, creating “Zoes” that can be shared on social networks. The application, which was only available to the HTC app store as an open beta, will simplify the creation and sharing of short Zoes and music files between a wide ranges of users from different operating systems.


How does it work?

Built by the HTC Creative Lab Unit, the Zoe app basically allows users to select long video files from their mobile storage and edit them to lengths of as little as 30 seconds. The process, which is termed as remixing, allows users to choose pictures and videos from different files, edit them, and then simply put a background track of their favorite music to give the motion picture an high end highlight reel effect. The end product can be in lengths of either 7, 15 or 30 seconds and the application also allows users to share the Zoes on social media sites such as Facebook, Instagram and Twitter. Friends who have received the remixed videos can also remix them to their own preferred choices.

It’s all part of the plan….

The release of the application to the Android and iOS platforms has been a great business venture, which will surely do more good to HTC’s reputation, and bank balance! The move has been seen as a great marketing strategy and forms the beginning of HTC’s plans to build its own social network and they will be hoping that iOS can contribute to a halo effect which will effectively bring in more iPhone users to the HTC platform. The Zoe application has also made history as having been the first HTC application to be made available to other mobile operating systems.

It’s time for an upgrade

On the Android platform, Zoe’s version 1.0 will only be available to Android versions of 4.3 and above. This means that, any Android user with a version below 4.3 will have to purchase a much more advanced Android mobile phone so as to join and enjoy the fun. Android users can also use the RE action camera to make the final images. To those users who are operating on the iOS platform, the Zoe application will be ready for use and download in the near future with HTC considering late 2014 as the ideal time for launch. This ties in nicely, as the RE action camera software, which allows users to produce the final products, will not be available until late 2014 to the iPhone users.

As sharing and photo/video apps become ever more popular, you may be wondering how to get involved with launching your own app. Perhaps you’ve beta tested Zoe and think you can do better? Well, if that’s the case, then head over to Chupamobile, and you’ll find all you need to launch your own app onto the market, starting with these two templates: Video/Photo app and SMS Picture/ Video sharing. Whether you’re a Sarah, Chris or John, an app bearing your name could soon be on the market!


Today’s article was written by one of our iOS developer, Sebastian Dobrincu, creator of many apps among which Flatic , a full iOS blog application, with a great user interface and backend. With his experience in app development, Sebastian will guide you through 5 steps to a successful UX and UI in mobile.


Before we get started, let’s take a look at the definitions of both.

UI stands for ‘user-interface’ and it’s defined as ‘the space where interactions between humans and machines occur’. On the other side, UX, short for ‘user-experience’ is the ‘user’s overall satisfaction level when using your product’.

We’ll mainly focus on those two user engagement models in mobile, exemplifying the good and bad use scenarios.

Good UI != Good UX

This is a huge misunderstanding. Most people think that a nice user-interface comes with an enjoyable user-experience. Most likely, good UI flows from good UX. If you have to choose between improving the UI vs the UX, definitely go for the user-experience as no amount of UI polish will make up for a bad experience.

To get a better idea of the difference between those 2, let’s take a look at some examples. Check out the screenshot below.

user interface

You can easily spot on the awful experience you will stumble upon while browsing the page on a mobile device. Sure, the idea might work on computers, but a good user-experience, requires you to think of all the possible use cases and provide a fluent and easy to use UX, while maintaining the appealing interface.

Imagine launching for the first time an app with an amazing & unique interface, which takes 1 minute to load it’s data. Is your opinion as good as before noticing that ? Loading speeds aren’t the only factor that could effortlessly change your users opinion on your apps. Same applies to distracting (especially auto-playing video ads) or non-esthetical ads, not focusing on the content itself, unintuitive navigation and way, way more.

Know the priorities

Why did I decide to focus on mobile? Simply because mobile engagement is now higher than desktop. That means we spend more time on our smartphones than on our computers. The main reason for this transition is the information that is offered on the go, in a convenient manner. Both the UI and the UX play a big role in this mobile hype.

If you’ve been an iOS user, you might remember the days when most people were using the web version of Facebook on their phones, rather than the official app. Why ? Because it was just awful. At that time the app wasn’t native as it is now and the overall experience was just unsatisfying. It was incredibly slow, unresponsive and unreliable. Facebook switched to a native app in the end, which had a very similar interface as the non-native one, but the user feedback and engagement increased significantly, mainly because the overall user experience has been completely revamped. Now we can see that the app is fast, responsive and extremely enjoyable to use.

native app

A bad UI makes a bad UX

When I am saying that i am especially talking about the scenarios below:

bad ux

In those examples you can see how a sloppy user interface affects the entire user experience.

It’s true that among those two factors, i suggest focusing on the UX, but don’t ignore your UI, as it might reflect its flaws on your user’s impression, which of course may lead to less engagement. Start with the interface and then go over it, over and over again, till you’re sure that any changes you’ve done are not affecting the experience. Try to make it as intuitive as possible. Put yourself in the shoes of the user and never say that ‘they will figure this out’. That’s not their job, it’s yours. They just know that ‘it must work’. And they’re right. Don’t be afraid to make changes and ask for others feedback if you’re not sure.

Be original

It’s extremely important to be original and surprise your users with that little unique something that they’ve haven’t experienced before. Eye-catching animations, a great color scheme, interesting sounds, etc. All of those, combined with an enjoyable user experience, make up a great user impression and that’s what you should really focus on. It’s perfectly normal to follow predefined patterns, but never copy an idea as it is. Try to improve it any possible way.


Don’t be afraid to fail

It happens. To all of us. At some point we’ve all failed, but we surely learned something from that. Learn from your and others failures. Use them to rise up as long as you don’t make the same mistake twice. Inspire yourself from different sources and spend time crafting your products. Challenge yourself at all times, and learn from every experience — good and bad.

In the end, you’ll realise that failure is the only path to success.

failure success


The importance of UX and UI could always be an inexhaustible debate topic. It’s essential to understand that they both play a major role in the overall impression. You should really rock both of them if you want to succeed or to stand out with your products. Keep practicing, never be afraid to ask for suggestions or feedback and keep in mind that no matter how many times you might fail, it only counts how many times you get up.

There would really be much, much more to discuss on this topic, but i just wanted to give you a short overview of the most important things to have in mind when dealing with the user interface and the user experience.


Smartphone users have already been exposed to a number of Emoji based mobile applications, but the newest one is a little different to the rest. A couple of days ago, an interesting Emoji based mobile application was introduced by Abdur Chowdury, who has been associated earlier with Twitter as Chief Scientist.

This mobile application, strangely carrying the name Steven (named after one of the developers’ cat), helps users to register their daily activity in the form of a daily log. It also allows users to note down their location on a regular basis and add photos to their daily map.

steven app

How Steven Works

The main functionality of Steven is to change the emoji being attached to the user’s profile based on the user’s location. It continuously tracks the person’s location and records an emoji that is relevant to where they are. If you were to visit a shopping centre such as Waitrose, the application would generate a credit card Emoji, whilst if you were relaxing in a coffee shop after your shopping trip, it would create a coffee cup emoji. Once you return home from the coffee shop, it would generate an emoji home, and if you start early the next day at your office in London, it would create a small computer emoji… and so on, and so forth.

Creators of Steven

Steven was created by a company called Pushd, which is run by Abdur Chowdury, the former chief scientist at Twitter. Actually, Chowdury and his fellow engineers were planning to come out with a game that would allow players to collect different emojis pertaining to things that had happened throughout the day. For various reasons, this never came about, but this game soon became the inspiration for the team and led to the launch of Steven.

So how does it know what I’m doing?

If Steven is not sure of a particular location; it prompts you to provide the location information through a push notification, basically allowing user generated information to update the app. The different emojis that have been generated for the user can be sequenced in the form of a map that can track your daily activity, and illustrate how you’re spending your time.

In addition to the life-logging feature, Steven also lets users to add photos and share it with their friends. The user would be informed through a notification when Steven performs the status update of a person by attaching the relevant emoji. It would also help the user in getting updates regarding the status of their friends on a daily basis even if the friend forgets to update their status in Facebook.

Is it likely to be popular?

As the content is user generated, then perhaps. However a few people have expressed their dislike of the idea that everyone knows where they are at all times. It could certainly also cause problems if you check in away from home and then you’ll be basically advertising that your home is empty. However, since many other apps work in similar ways, it depends entirely on the way you wish to use it.

Location tagging apps are becoming increasingly popular, and many are trying their hand at developing their own. If you’re interested in developing an app (and can come up with a better name for it than Steven!) then why not take a look at Chupamobie where you’ll find thousands of app templates to customize. Launch your app to the world easily and quickly with these templates: Emoji Jojo, Places Near, Xmas Emoji.


Apps spanning every category possible are found within the Apple App Store. Some categories perform better than others, and when it comes to revenue, some app categories do better when they offer in-app purchases, versus those that charge upfront for the app. We have gone through and gathered some interesting facts about the Apple App Store.

apps downloads

Number of Downloads

During the first few months of the App Store’s life, from July-September 2008, the number of downloads in the store stayed relatively steady, with .01 billion downloads per month during that time period. However beginning in April 2009, when the App Store hit 1 billion app downloads in a single month, the popularity of the App Store downloads really began taking off. By July 2011, just 3 years after its inception, the App store was getting around 15 billion downloads each month. That doubled to 30 billion downloads less than a year later in June 2012, and finally hit 75 billion in June 2014.

Most Popular App Categories

Billions of apps are downloaded each month from the Apple App Store, and naturally, certain categories are downloaded more often than others.  Games top the App Store for downloads, with 20.38% of all downloads in Sept 2014, with the second highest category, education, topping in at 10.36%. While the highest downloaded category has twice the number of downloads as the second highest category, the differences between the second and third highest are not nearly as drastic, with business apps coming in third with 9.43%. While the data clearly suggests that games are what customers primarily hit up the app store for, it also suggests that many people are using their phones for education and business.

Revenue Distribution

Each category has its own strengths and weaknesses when it comes to revenue distribution. Games, for example, has the highest download rate of all categories in the app store, and the majority of its revenue distribution (92%) comes from free apps with in-app purchases, with only 2% of its revenue coming from paid apps with in-app purchases. Conversely, categories such as medical, navigation and catalogs get the majority of their revenue from paid apps without in-app purchases (68.1%, 51%, and 63.7% respectively).  Navigation is also the only app category that has a decent revenue stream from paid apps with in-app purchases (28%), with the second highest category (weather) having 8.7% of its revenue coming from that area.

The App Store is a very popular marketplace to sell any apps that you may develop. Billions of different apps are downloaded each month with the most popular app category (games) having nearly twice the number of downloads as the second most popular download category.  While each category has different strengths and weaknesses when it comes to revenue streams, the most popular form of revenue across the board seems to come from free apps with in-app purchases.


You may have noticed that  there is not a single device being developed that doesn’t take photos. From your mobile phone to your smart watch, a camera is an essential item of today’s technology. And  for every device’s camera there is an app to beautify, edit and share your photos. All those people that are involved in making these apps or that are somehow related to the photography world will be attending the second edition of the 2014 Mobile Photo Connect Conference. Will you be attending it?

Event Photographer & Conference PhotographerWhat is it?

The mobile photo connect conference is a 1 day event where entrepreneurs, appreneurs, investors and executives will gather to discuss the key technologies that drive mobile imaging and visual communication. The event will have 7 different sessions starting with the mobile app show and tell. During the event experts will talk about storytelling, photo organizing, photo chatting, mobile photography startups and much more.

The second edition of the event is tomorrow, October 15th, and it will take place in Fort Mason, San Francisco.

Who will attend Mobile Photo Connect?

The conference will see guests from all the big players in the photo industry, Kodak being the main one. If photography always intrigued you this is the right place to meet the right people and start networking. Over 130 mobile app developers,  imaging companies, mobile vendors and other photography participants representing their countries will also attend the event. The event will also function as the launch of many apps as well as the  upgrade of existing ones.

To attend the event one should register and pay a quite substantial amount of $499. The registration will be open until the end of Tuesday (Pacific Time), so if you happen to be around San Francisco and you are planning to attend the ceremony, you definitely need to hurry. If instead you can’t or don’t wish to attend it but you would like to cultivate your interest in mobile photography, you can always become an appreneur and create your own app. Chupamobile will help you do so, letting you chose among thousands of app templates and guiding you along the entire process. Here are some templates to start with: Photo Text, Video Photo App, Photo Text Editor.