Chupamobile Blog

The App Source Code Marketplace. Buy Apps. Sell Apps.

Category : App & mobile news

01Dec

Chupamobile is proud to support the State of the developer Nation Survey!

We’re proud to be supporting the State of the Developer Nation Survey run by our friends at VisionMobile! This is the 12th developer survey, focusing on a 360 view of developer tools, skills and salaries.

The survey features questions on topics like programming languages, platforms, app categories, new technologies, revenue models, IoT verticals – and of course – tools. It’s a survey made by developers, so the questions will be relevant plus you will get to learn something new – and it only takes 15 minutes!

read more

17Aug

Proven Strategies for Successful App Content Marketers In 2016

Any business, supported by the online presence, aims at driving more ROI with the implementation of different strategies. Maintaining the cordial relationships and being in a regular interaction with the customers are also the parts of the brand building and marketing. Now the question arises ‘how to interact with the customers and target audience’. Placing the high-quality content over different platforms on the web is a good move in terms of being noticeable among the target audience.

read more

28Apr

Mobile Apps and Big Data – Combo of the Future?

The days when mobile users were seen as the future of accessing web content are long behind us. It has been almost two years since mobile users took over PC users when it comes to Internet use. One of the results of such a huge number of people using their mobile phones all the time is the immense amount of data that is being used by mobile users.

This brings us to the other constituent of our Combo of the Future – Big Data.

What is Big Data?

The jury is still out on what exactly big data is. Namely, there is no final and true definition of the word. In essence, big data is a set of data which meets three attributes starting with “V” – volume, velocity and variety. In other words, big data is huge, the information is varied and it is obtained quickly.

read more

11Jun

WWDC 2015: What’s new in SceneKit and SpriteKit

During the Apple’s World Wide Developers Conference 2015 that took place last Monday 8 June, we were introduced to three new features on Apple’s game development frameworks: GameplayKit, ReplayKit and Model I/O.

They were presented in a very short instant but it was enough to leave us wondering what were them about. Let’s see what each of these SDKs has to offer.

GameplayKit

GameplayKit offers an engine that will help us develop games with complex rules. Thanks to it we can also define real world behaviour and make it interact with the characters on the game.

read more

26Jan

Google Play vs Apple Store Apps: Is Google Taking Over?

The Apple App Store success started back in 2008 when with just 500 apps was able acquire millions of downloads in the first few days. This success obviously came alongside with the company’s various iPhone releases.

However, today, reports say that the Apple App Store is threatened from the top of the crop, and it seems that Google Play is taking over its popularity.

Here comes a contender

The challenger, Android, notoriously became Apple’s ultimate rival and according to the data provided by App Annie, an app analytics company, Google Play’s massive worldwide downloads were 60 percent higher than downloads from the iOS App Store over the last three months of 2014. However, last year’s third quarter explicitly shows Apple App Store’s revenue higher by 60 percent as compared to Google Play’s revenue. This is due to the fact that Apple holds sway over its premium market of consumers who can afford the more expensive iPhones, and those who don’t mind paying for apps or in-app purchases. On the other hand, Android caters to a vast number of consumers globally, ranging from those who own cheap smartphones to high end devices supporting Android. It’s no surprise that there are more free apps available on Android than iOS.

read more

23Jan

Rumor Has It – iPhone 6S And Big Changes In iOS9?

Details about specifications of Apple’s new iPhone 6S have recently been floating around the Internet. You might think it’s pretty early, but well, aren’t you curious?

The 6S is expected to contain 2GB of LPDDR4 RAM. Not only do the iPhones 6 and 6 Plus only have 1GB, they use the same LPDDR3 memory hardware that is used in most high-end Android smartphones, meaning the LDDR4 memory is twice as fast as LPDDR3, so this is a very significant advance in the 6S specs. The better RAM is going to come at a higher price, of course, so that leads to the immediate question of what Apple has in store for us in iOS9 that can take advantage of what is basically a quadrupling in performance with twice as much RAM that is twice as fast. Certainly it would seem to indicate that iOS9 will not involve just a minor tweak in the way of iOS8, but rather a major technological advance more in line with the iOS7 release.

read more

15Jan

The Latest Mobile App Usage Trends

According to the year-end report on mobile trends released by Flurry (a mobile analytics firm owned by Yahoo), mobile app usage has continued to escalate in the last 12 months, recording a significant growth. The overall app usage grew by 76% in 2014 and top app categories including Utilities, Productivity, Messaging and Shopping experienced a triple-digit growth, contributing significantly to the overall increased usage of mobile apps.

Are we using our smartphones more for organization?

As mobile gadgets become more and more a part of consumers’ everyday life, they are increasingly using them for not only communication but also for shopping and working. Smartphone users opened more Utilities & Productivity apps in 2014, establishing that mobile gadgets and tablets have become essential devices that enable people to be productive and keep their lives organized. Throughout the year, the company tracked over 2 trillion app sessions, with a daily session recording taking place on the last day of the year when 8.5 billion sessions were recorded as consumers celebrated the New Year’s Eve.

read more

12Dec

Asian Markets Lead The Mobile Game Industry

The mobile game industry is rapidly growing expanding more than the traditional video games. The players in the industry are not limited to a single one, but there is one particular area that leads this market industry, and that is the Asia-Pacific region.

Why you should be part of it

A research conducted by Applift shows that the mobile game revenues are expected to double by 2017 reaching $40.9 billion. The market research shows that the expansion is spreading worldwide, despite so the opportunities for the growth very considerably for each country.  As a consequence this  growth caused a shift in gamers from PC based games to mobile versions.

read more

11Dec

Android Studio: The End Of Eclipse?

The 8th of December Google officially announced the release of Android Studio. The new IDE built for Android developers is supposed to make their life a lot easier when building apps.

Android Studio was initially announced in May 2013 at GoogleI/O conference and after a year of development the development tool finally got from RC status to 1.0.

We know how most of the Android development tools that are available are based on the open source Eclipse project. Despite being very flexible, Eclipse, can at times be cluttered by its numerous plug-ins. Android Studio instead, focuses mainly on Android giving users a more seamless experience.

read more

09Dec

Coming Soon: Google For Kids 

Starting from next year Google plans to launch its most popular products for kids. As people are more and more concerned about the future of children in this tech-friendly world, Google makes the first step by child-proofing Google search, Youtube and Chrome.

Pavni Diwanji, one of Google executives, reported to USA Today about the company’s plans to release special versions of its existing platforms. Google hopes to make internet usage safer for kids of 12 yers old and under.

“We want to be thoughtful about what we do, giving parents the right tools to oversee their kids’ use of our products(…). We want kids to be safe, but ultimately it’s about helping them be more than just pure consumers of tech, but creators, too.” Said Diwanji.

read more