Chupamobile Blog

The App Source Code Marketplace. Buy Apps. Sell Apps.

Author :

18Nov

Chupamobile presents Hallmark’s Maxine’s Snack Attack

Chupamobile is proud to publish the first game under licensing agreement with Hallmark, the world’s best-known greeting card brand!

Maxine, Hallmark’s beloved character now has her very own mobile game. If you haven’t met her yet, Maxine arrived on the scene 30 years ago — created by John Wagner for Hallmark’s edgy, hilarious card line, Shoebox Greetings. She’s the queen of crabbiness, but people love her and keep coming back for more.

Maxine’s Snack Attack is a Match 3 food-themed game that features 100 challenging levels and laugh-out-loud quotes — guaranteed to entertain for hours.

read more

15Jun

Find the best mobile Ad Networks for your App

With so many mobile ad networks available in the market, selecting the right option for your app may not always be an easy task.

Although it may be tempting to find a unanimous response to the question “what is the best mobile ad network out there?”, keep in mind that there is no such thing. The reason certain ad networks claim to be better than others is their specific abilities of serving the right ads to the right people at the right time. Nonetheless, different ad networks will work better with certain types or app, depending on their structure, traffic and target audience.

read more

01Jun

Boosting App Perfomances via Store Optimization Tactics

Today with us we have Ryan Kelley, well known App Optimization expert and business development professional with Gummicube ASO. Ryan is in constant contact with companies interested in enhancing their market intelligence strategy and boosting app performance via store optimization tactics.

Keep reading if you’re interested in some insider tips and tricks.

How long have you been involved in the world of apps?

In 2013, I read a book called App Empire by Chad Mureta and started following people like Elaine Heney and Carter Thomas, who were showing people how to create games by reusing source code. Once I learned how to buy source code and update the apps, things moved pretty quickly. One app turned into 20 apps and then eventually a business was started creating games. I got started with App Optimization out of pure necessity; as more and more apps were published, everyone relied heavily on picking keywords to be discovered. I got to know a whole community of people who were also buying source code and remaking games and the one thing they didn’t want to bother with was ASO. At first, I volunteered to help out friends but it wasn’t long before it turned into a business and I started working with companies full time doing  App Store Optimization.

read more