Chupamobile Blog

The App Source Code Marketplace. Buy Apps. Sell Apps.


Today we have the pleasure to interview another of our top iOS developers: Kadir Gunduz, creator of the 4th most popular app ever on Chupamobile. We are talking about iOS Poker Pro – Texas Hold’em. Kadir has centered his work mainly on poker apps, creating top games that our community is loving. Read what he told us about iOS development below:

Chupamobile: Hi Kadir, thanks for being with us today. For a start, please give us a brief bio of yourself.

Kadir: I’m 33 years old, I started developing at the age of 16 on the Windows environment. I spent the next 14 years programming software for various industries all on the Windows system. I built my own car dealer management system called Virtual Yard ( and moved into iOS development about 4 years ago.

I have built many iPhone and iPad apps since and iOS Poker is my biggest and best code to date. I’m currently head of technology at an “above the line” advertising agency here in Sydney.

My plan for the future is to continue developing iOS Poker and improve upon it as best I can.

C: What did your very first App looks like?

K: My very first app was for my car dealers using my Virtual Yard software. It’s called Virtual Yard no doubt and is available still for download. It allows the dealers using my software to take photos of their stock (cars) and have them sent automatically over the internet to any websites they advertise their cars on. It wasn’t that advanced and doesn’t really look that cool.

C: What development blogs or websites do you visit daily?

K: I find I’m regularly on StackOverflow, though I never go directly to a particular site. My first port of call is Google and I’d debate that my searching ability is up there with the best. I learnt to program myself, I never went to uni and basically hacked my way through it. Nescafe (coffee) and Google taught me everything I know.

C: How a mobile app template, like the ones you sell on Chupamobile, can help other developers in completing their projects?

K: Well I’ve spent more than 6 months on my code now. I have no doubt that using my code will save you more time than 6 months of work. To build a game like this you need to have a solid understanding of PHP multiplayer server side scripting and Objective C. 99% of the load to run this game is on the server and this is where you want it. The app is just a window to what is essentially just chips moving around a row in a database.

What I have built is a skinnable ready to play Texas Hold’em poker game. All you need to do is change the logo and name of the game and setup your in-app purchases in iTunes. It really is that simple. If you want to get fancy you can spend more time skinning, but there’s no real need if you don’t want to.

Using someone else’s code is always a leg up if it’s appropriate for your project. I know with my iOS Poker it would cost in excess of $100,000 to get this built here in Australia. The money you can save on development time and learnings is huge and that’s where the real benefit is. There are so many learnings packed into already developed code and you need to consider this too when deciding to build yourself or buy.

C: What do you think about your experience in selling app templates on Chupamobile?

K: Chupamobile. Wow! I’m having a ball. I’ve made regular monthly sales, I get paid on time. You guys have great support and the best thing is you listen to your developers and you help the customer. You guys aren’t just sitting around and I like that.

C: There must be a project that you have always dreamed of doing, what is it?

K: To be honest I don’t have a dream project. Whenever I get an idea I build it. I’m always getting bright ideas and getting half way through the build and realizing “this isn’t going to work” or “it’s not as good an idea as first thought”. However, every now and then, like with iOS Poker, I go through the motions and out pops something that to me is amazing.

C: Do you have any suggestions for all the other aspiring authors out there?

K: Do it. Write the code, make it as best you can and put it up for sale. The App Store’s offer great opportunities for everyone and that code you wrote for your own app might make you a few extra dollars for someone else’s.

C: Anything else you would like to say?

K: For those looking to buy code Chupamobile is great, you can rest assured the code is of good quality and will serve your purpose. For those looking to sell their code, start selling it isn’t hard!

C: It has been a privilege, thanks very much.

K: Thank you!

If you liked Kadir’s work, have a look to his last project: iOS Poker Enterprise – Bitcoin Version, a top quality app template full of incredible features. Click on the image to learn more:


Yes, we were right: Instagram has launched a new ephemeral photo sharing app. And they’ve called it Bolt. Yesterday we announced the rumors of some imminent hot news that are now revealed true in this Facebook’s zillionth tentative of having a Snapchat-style app of their own.

The app was born in the middle of controversial news: First it was the accidental announce of the launch on some banners through the Instagram app of a group of users that lighted on the alarm. Then, the naming Bolt that was already used by a different app company. Errors or advertising? The question is open!

Bolt has been only launched on Singapore, South Africa and New Zealand so far in both iOS and Android platforms. We, people of the rest of the world, are looking forward to have it on our smartphones!


How does Bolt work?

The main point of Bolt is its “one-tap” feature that allows the user to instantly send the selected photo to a friend or contact. Contacts are taken directly from the phone as on WhatsApp or Line, so no Instagram or Facebook accounts registration are needed. You can also send videos and text messages if you want to give a original reply to your friends content. Remember however that photos, videos and messages are ephemeral! Besides having a beautiful UI and nice features, it doesn’t seem probable to us that it will get the Snapchat success. There are already many photo and video messaging apps out there like Snapchat, Slingshot, Instagram Direct, Vine… Will also Bolt arrive to the top?


Hi guys, this is Elodie from Chupamobile. A lot of you already spoke with me in the past.

After more than a year at Chupamobile, I decided to write an article explaining why I am happy to work in the mobile industry. In fact, I think that smartphones and tablets will kill PCs.

End of personal computer or pc

In my opinion, PCs are now useful only for content producers and today, most of the people are only consumers. A PC is now becoming something you leave at home, you use at work, but what couldn’t a consumer do with a smartphone or with a tablet that he actually does with a computer? Moreover, people are now used to use a tablet keyboard, and a lot of gadgets are available in case they still want to use a “more traditional” one.

Did you already think about the advantages of downloading apps?

People looking for anything can find all the info they need in one application. Booking a plane, a restaurant, read the news, speak with a friend, watch a video etc. This segmentation of information lets us find the info in no time and really easily. Then, having a computer means being obliged to be connected to a wi-fi. This is not the case of the smartphones, even if it becomes easier to find a wi-fi spot, being able to use internet or apps at any moment is a revolution.

Few weeks ago, I was drinking a beer with my friend Elisa. We were chatting about going in holidays. Thanks to my smartphone, we bought the ticket instantly with no need to come back home and use my computer! Do you remember the first iPhone 3? People were feeling limited… This is not anymore the case, we are now having infinite possibilities, as Apple said, “there is an app for that.



My last point will be about gamingDid you notice how many people that were not gamer are playing everyday on their smartphones? Candy Crush, Flappy Bird, Timberman, so many games that people keep playing everywhere.

Lady traveling by metro.

My conclusion? Smartphones and tablets offer something that a computer was not able to provide: immediacy!


Getting Started with App Reskinning

We receive emails every day from individuals that want to join the App Reskinning business, but are afraid that they are late to the party. Our response is always the same, “Yes, you can make money if you work hard and smart.” Working smart comes first in the form of selecting the right app template to start your reskinning business. Choose wisely and you can make a sizeable return on your investment in a short period of time. However, if you choose the wrong source code, you’ll find it much more difficult to achieve positive returns.

How do you know which app template to purchase?

  • First, what does the competitive environment look like for the app or game template you are researching? Are there a lot of reskins already saturating this category or type of game?
  • Second, you have to crunch the numbers on how much each reskin will cost you. Between the price of the source code and the number of images and development work necessary, you should have a reasonable estimate of your cost per reskin before you ever start.
  • Just as important as the cost is how easy it is to reskin. You could have found an app template that you think is great, but if it is difficult and time consuming to reskin, you’ll be eating into your potential returns.
  • Last, make sure the developer of the source code touts their own results because if they aren’t talking about the results, it’s usually not a good thing.

Once you have developed your own criteria and selected your first app template to purchase, it’s time to develop your business model. Are you planning to reskin as many apps as possible in a short time period or spend a little more time on the theme and keyword research to ensure your apps perform better than average? We have seen both models be effective and have used each model depending on the source code we are working with. What you’ll find is that as time goes on, you’ll get much better and quicker at the whole process, which means your ROI and your return on your time invested will both increase.

In the end, app reskinning can be a very profitable part-time or full-time business, but just like any business there are recipes for success that must be developed over time. Tell me another business that you could start with less than $1,000 and starting making returns almost immediately. Taking the first step was the most difficult decision for us, but now our only regret is that we didn’t start sooner.

Lee Rankinen, MBA, started pursuing app development in May 2012 and has launched over 50 apps in the App Store in the last year, acquiring over a half a million downloads. He currently blogs about his experiences on


Mobile devices are becoming more and more popular. Where in years past the laptop and the tablet were the dominant technological devices, the smartphones and tablets have greatly diminished the popularity of these former devices. The popularity of apps has boomed over the past decade which has led some to believe that certain websites which were once popular may fade into internet history. One such development is Messaging Apps. With such apps being developed consistently, social networks need to realize the very present threat which these apps pose.

business people and social network

What is a messaging app?

Messaging apps are similar to social media network sites in that one can (depending on the app) share the same data but on a limited scope. Where social media networks are designed to have many users to many users’ communication and interactivity, messaging apps are focused on one on one interaction. The messaging app is different from texting in that it offers a larger range of tools and interaction between the sender and the receiver.

Reducing the clutter

Social media platforms offer users an avenue to connect and to share media with their friends and family. The issue that arises with mobile devices is that, generally, people do not care to see every single posts which someone may present. Yes, Facebook is a dominant force as both a social network app and as a social networking site.  Yet, even this giant is feeling the threat that messaging apps offer. Where social networks are focused on a large scale of media sharing and uploading, messaging apps provide the same social interaction without the clutter.

Popularity of Messaging Apps vs. Social Networks

Some Social Networks have seen a tremendous decline in the past decade and more so in the past year. One has only to think on the popularity of MySpace to see how some of these social networks are fading into obscurity. Messaging Apps in contrast have seen a steady increase in popularity. From the early developments of such Messaging as AOL Chat and Yahoo Messenger, the apps have grown in popularity. Just think about WhatsApp bought by Facebook early this year. Why is this so?

Generally speaking, social media networks seem to have hit a wall. It is true that there are a few new developments from within certain networks (such as Facebook and the App Link or Skype integration), but as a whole there has been little change. Those changes which have been implemented into the social networking sites have done little to spark a new interest in these networks. If anything, the new developments within the social networks have added to the clutter and frustration that so many users have.

Messaging Apps allow the user to have the same experience as the chat or IM functions within many of these social networks while not having to access the social network. The mentality is why access more data if all you want to do is talk to one person.

Developer Considerations

Mobile app developers would be wise to research Messaging Apps. The demand has clearly been shown. In a report, it was shown that from 2013 to 2014 over 2 billion individuals used messaging apps. Therefore, a developer would be advised to add at least one Messaging app to his or her portfolio.

Another consideration a developer needs to keep in mind is the privacy factor. One of the assets of a Messaging App is that there is a greater privacy (even if only on a placebo level) to that of a social network. In truth, a private message sent to a user in a social network has an equal amount of privacy as a message sent within a messaging app unless that app is specifically set up with increased personal privacy protection. As misconceiving as this is, the privacy assumption has led many users of social networks to venture over to messaging apps.

This being stated, developers need to understand that the trends in app development are leaning to the instantaneous and the simplistic. Where it is true that bells and whistles are always a factor for user popularity, the apps that have the most success are those in which a user can access the data desired quickly, perform the task that he or she is seeking without an excessive amount of navigation and hindrance, and get instantaneous feedback or response from such apps.


Everyone is looking for an app these days, and the market has catered to every genre. It should not be surprising that various religions are starting to implement apps as a tool for their followers. These apps range in content from personal apps to help in devotion and study, to apps which help in discipleship. Regardless of your religion, there is sure to be an app that is available for your mobile device. Developers are just as devoted to helping you in your religion as you are in practicing it. Here are a few examples of some top religious apps.

An app for all

Most religions have a holy book from which to study. The problem which arises is that most people cannot take their religious book wherever they go. Where an employee may want to do a little reading during a lunch break, the laws for that job may prohibit the employee from bringing his or her religious scriptures to work. Therefore many religions have catered to the discreetness of one’s mobile devices by offering their religious text in app format.

The bible is the Christian’s Holy Scripture. The bible app is growing in popularity and in function as one of the top free Christian apps available. From the app the Christian can access the bible, of course, but also an array of devotional, sermons, and translations. The app also allows for integration with other people reading the bible so that there is accountability in a reading schedule. But the most amazing app Christians have available is, no doubt, The Pope App. It allows them to receive all the latest information and news on Pope Francis and even to watch live video of the Vatican thanks to various webcams located on different points of the city.

The pocket Torah offers Jews  a free and quick access to their scriptures. One can read the text as it was originally written or one can choose a translation. Should the user also want to keep track with religious holiday’s then the Shabbat & Holiday Times app will help them in keeping up with such dates.

Muslims can access the app iQuaran. This is extremely helpful for being able to access the text from any location. As one reads not to have other see you read, but for understanding, the app offers a way to read the Quaran discretely. Unlike the prior two apps, this app comes in both a free and in a paid version. The free version is translated in English where the paid version offers over 30 language translations.

The list of religions an apps goes on and on. Any religion can find their scriptures, many times for free, within the app stores.  The availability of such religious documents is helping to minimize the gap in people’s understanding of other cultural religions and practices. Even if one does not practice say Buddhism, he or she can download the text and study the material so as better to understand why there are those which do. The diversification of the apps helps to keep us unique while at the same time making us come closer together.

Your church, your app

Going a step beyond just offering their religious texts in app format, many religious institutions are starting to offer apps which cater to their particular church, order, or masque. Billy Graham’s Church has such an app. However, there are many churches which are doing so. These apps are extremely popular among religious facilities with large member counts. Such an app offer the members to access information about the church or organization as needed. For example, a church may have an app which has a video broadcast of the last sermon preached. If someone was sick or absent from the building on that day, he or she can easily “catch-up” with the information being taught.

Apart from hearing and learning scriptures, the localized religious apps also keep members aware of events and such. This minimizes the need to have additional time spent in a religious setting focusing on what really amounts to book keeping. In other words more time can be spent in devotion than devoting time to other tasks.

Universal App

What makes religious apps so interesting is that they span the globe. From America to China, one will be able to find a religious app in their language. It would appear that our world is more religious than people would like to acknowledge. Whether you are one religion or another may be an area of conversation, but the fact remains that as a whole we are a religious people. Therefore, go and see what information and apps are available for you, check your local churches and organizations to see if they have a personal app. Our devotional lives should not be hindered by our daily lives. Since mobile devices are such a big portion of our daily routine it is essential that those practicing a religion have a religious app.


Today we have the pleasure to interview one of our newest authors. He is Mark from The App Ward, developers of some awesome apps like No Brakes and Guess The Team. Meet Mark in this short interview:

Chupamobile: Hi Mark, can you please present yourself to the Chupamobile community?

Mark: Hey everyone! My name is Mark. I’m a co-founder of The App Ward, a mobile development company based outside of Toronto, Ontario. We’ve been in mobile for about 2 years, and have over 3 million downloads between our apps (iOS/Android)

C: Why did you decide to become a mobile developer?

M: My business partner Jordan and I have always been into tech, and always been huge Apple fans. After a year or so of always talking about app ideas and concepts, we saw the boom that was happening in mobile and wanted to get involved!

C: How did it  look your very first app?

M: Our first app was Stickman Trampoline, a really simple concept, but it also caught on really quickly with users because of its simplicity I think. It’s the kind of game that you can mindlessly play, and get addicted to pretty easy! We didn’t spend a lot of time thinking through retention strategies at that point, but have since continued to put more thought into monetization and retention and have seen a good amount of success with this app so far!

C: What’s for you the criteria to make a good app?

M: It’s a broad question, and certainly the answer would look differently depending on what kind of app you’re developing (game or utility, etc.) For game developers, a great app needs strategy, and by that I mean developer needs to think through retention and monetization before game development. A great app is one thats easy to play, but hard to master. A great app will not only keep a user interested and engaged, but also motivate them to tell their friends about it.

C: What’s better in development, working alone or in team? Why?

M: We’ve found working as a team to be super helpful. There are times when life is busy and one partner carries some of the workload, and visa versa. Also for ideas, I’ve found our best apps (in terms of enjoyment in creating them, but also in terms of revenue) to be apps that we’ve both worked hard on. It’s great to have someone to bounce your idea off of, and get honest feedback in return.

C: Having a good app, means to have a good idea first, how do you get inspired?

M: Originally, we spent a lot of time looking at trends in the App Store, and seeing what apps were doing really well. Two years ago Stickman style apps we’re doing really well, and so we were inspired to try our hand at creating a game that would fit within that market. We’ve found a niche for ourselves in that market, and have continued to develop ideas with basic principles in mind (1-2 tap game play, easy to understand, etc.)

C: What’s for you the best way for monetizing your app?

M: Most of our revenue comes from ad networks. It’s always a learning curve trying to figure out the best ad placement that doesn’t annoy users or discourage them from playing but at the same time engage them with the ads. Networks are doing a lot better at bringing out quality ads that reach our target market specifically. Something, hopefully we’re getting better at as well!

C: In your opinion, how apps like Flappy Bird or Timberman become #1 in the app store? Can you  us what’s for you the recipe of success?

M: I think the strategy is simple, though its much easier said than done. These game are original and ridiculously simple to play, which increases their demographic reach, but also hard to master! (how many hate-filled reviews did Don get about Flappy Bird? But users kept playing!)

C: Do you have any advice for potential buyers that might want to reskin your apps?

M: Re-skins are obviously a great way to get into mobile for limited investment. Why not risk a few hundred dollars for the opportunity of making a lot more than that? I’d encourage you to check out our Guess the Team or No Brakes code. The Guess the Team code is a great app that’s done really well for us, is super easy to re-brand into any theme, and the one pic one word style games are a proven success in the App Store. Our No brakes code is our most current, and considering the success of the original, we’re trying to give other users opportunity to hop on those keywords quickly and get their own app released for way less cost!

C: Thank you! :)

M: Thanks guys!


Offering apps with the edge of cross platform is the hottest trend for developers of any niches now. Offering an app that works on all operating platforms does surely put the app on the positive side of the balance. But how far and wide can you be accommodating to various platforms and what should be your priority in offering your app to diverse platforms – these are the questions that need to be answered in order to find a better cross platform strategy for your app. Cross platform can be described as the future of mobile apps but, how you prepare yourself in response to this imminent reality will be decisive for your success.

What is cross platform?

Cross platform refers to a strategy for developing mobile apps that can work on diverse operating platforms. A mobile app, when developed in such way, can offer the same or similar functional output in various operating platforms and devices; it will be called a cross platform app. For instance an app that is developed for wide array of operating systems like iOS, Android, Windows, Linux, Mac and others is a cross platform app. With the rise of mobile computing and growth of numerous operating platforms across a diverse range of devices, most apps tend to appear in more than a single number of platforms, especially across iOS, Android, and Windows.

A cross platform game: Mega Drop – Jump Rush

Benefits of cross platform

Even a layman can understand the benefit of reaching out for many compared to the strategy of sticking out to one. But there are other benefits follow from this bigger and greater reach. Let us take a quick look at the benefits one by one.

  • Bigger reach: Obviously offering a cross platform app means you get inroads into all major apps stores and the worldwide user base to address your app.
  • Increased dynamics of marketing: Huge number of options in respect of both marketing avenues and user preferences offers wider scopes of marketing. In targeting millions of users in both iOS and Android you can diversify your promotion and marketing. Something may work for iOS, while a different strategy makes your app find success in Android.
  • One developer team for many platforms: One of the biggest advantages of developing cross platform apps is offering different versions of an app with the same developer team and that is a huge cost advantage. Thanks to various frameworks and tools your developer team can now work on a multi-platform app and you no longer need to engage different teams for different platforms.
  • Low learning curve: Use of known web frameworks and tools makes it easier for any new developer to adapt to this cross platform environment. Low learning curve for developers also makes more room for enhancing the core potential of the app than focusing on platforms.
  • Positive impact on your revenue: While making an app for diverse platforms you actually have a better chance of finding buyers at the same cost of a single platform app. Moreover, if the app becomes popular in one platform, soon the impact is transmitted into others.

Future of cross platform

Unquestionably cross platform is going to be more robust in the time to come. But there are few drawbacks that need to be addressed to make the strategy offer more fluid, seamless and device-optimized experience. It has been seen a single platform app offer utilizes the device features in a more exhaustive manner that one-for-all apps. Secondly, less scope of introducing customized features is a serious drawback to cross platform apps. Often cross platform apps are felt bland and depreciated than dedicated single platform apps, because in trying to provide feature set for all platforms it often compromises on device specific brilliance.

Future of cross platform will irrevocably depend on how these drawbacks will be addressed in the time to come.


As device specific features set are fast evolving, no single platform holds the key for getting ahead of others. Naturally, app developers around the world have to diversify their interest across various operating platforms. But cross platform being the irreplaceable future trend will have to go through an array of shifts in its approach.

Author: Chirag Leuva is a CEO at Yudiz Solutions, an award-winning App design & development company. We build world-class applications for mobile, web and cloud platforms.


Google I/O conference has become one of the most anticipated events in the technology sector and Google keynote, at Google’s I/O conferences, has been revealing about the new and awe-inspiring technology that the giant is expected to introduce.

Various presents are offered at the Google I/O conference every year, to the attendees, and this time around it was announced during the Google keynote that the attendees are to be presented with a piece of cardboard. As strange as it may sound, Google Cardboard is Google’s latest offering which was briefed about and showcased during this year’s Google keynote.


Google Cardboard is actually a commodity which allows an Android phone to be transformed into a virtual reality smartphone. Google Cardboard is a part of Google’s experimental Cardboard project, which aims at providing services to allow the consumers to experience virtual reality in a cost-effective manner. However, Google Cardboard is still in its developmental stages and work can be done to improve its operation.

To use this amazing commodity, it needs to be unfolded and re-constructed to allow you to attach your Android phone to it with the help of a rubber band and the provided Velcro flap. This then transforms your Android phone into a virtual reality smartphone.

Google Cardboard is equipped with a pair of lenses that are situated on the cardboard surface. These lenses assist in distorting and re-shaping the screen of your Android phone so that it can be made to wrap around eyes.


Attached to the Google’s Cardboard is also a small piece of magnet. You may notice this magnet as you unfold and reconstruct the Cardboard. This small piece of magnet is the last bit that needs to be adjusted to complete the assembling of your Google’s Cardboard. This piece of magnet is placed inside a groove made onto the exterior surface of the Cardboard. You may then use this magnet to select and move to various items that are presented to you, after you launch your Cardboard app. You will notice that as you slide the magnet down, inside the groove, you are able to navigate through various options on your app. Surprisingly, the magnet when slid down, does not stay put, but slides back to its original position- the mechanism being controlled by the presence of another magnet located on the opposite side of the cardboard.

Once you have your Android phone properly attached to Google Cardboard, you are ready to have the ultimate virtual reality experience, as your phone changes into a virtual reality smartphone. You may use it to employ its tour guide as it lets you discover the palace of Versailles, experience a simulation theatre viewing of various YouTube videos or fly over a city with your head as the steering wheel.

Google Cardboard redefines the use of Android phone and is designed to provide the users with a wholesome virtual reality experience. However, if you were thinking that only Google I/O attendees could have their own cardboard, we are happy to let you know that you can also get yours for only $20! :D


Last week we talked about No One Dies Today and today we have a very similar game: Make Them Jump! Launched only three days ago, it literally jumped to the #1 position of the Overall category on 29 countries; incredible, isn’t it?

Make Them Jump is the demonstration that second parts might be as good as first ones, or even better! If the first version of this endless runner game got a good success – both on the App Store and on Chupamobile – and arrived to the top of the ranks, this reskinned game is being even more successful. It’s always great to see small companies like Ketchapp – whose 2048 game conquered the charts too – arrive to the top of the App Store fighting side-by-side with Facebook or Instagram for the first place. That’s what we want for you!

Now, let’s talk about the app itself. Its gameplay is just the same as No One Dies Today: you must control from 2 to 5 little guys to make them jump over the obstacles they will find on their way. I’m not that good on this kind on games but, believe me, it’s not easy at all! And I guess that’s why people is loving it from Lebanon to the U.S., indeed a very wide audience.

Make your own app jump!

Here on Chupamobile, we have just released a super app template ready to be customized and launched on the App Store: Make them Jump for iOS! Extremely easy to reskin, you can get it ready-to-launch in minutes. Users will love the multiplayer feature via Nextpeer and you will love the two ad networks integrated – Chartboost and Revmob.

Ready to jump? With a bit of luck and a bit more of good ASO and marketing, your reskinned app or game can arrive to the top like Make Them Jump!