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19Sep

Meet Brandon Hendricks, one of our iOS developers! He is also knows as Bran711 on our platform and is the creator of two great games: Sssnake and Sneaky Mouse. He’s with us to talk about the latest Apple announcements, so keep reading and find out what he has to say!

sneaky mouseChupamobile: Hi Brandon, we know you are an iOS developer, what else can you tell us about you?

Brandon: Hi there! Yes I have been developing iOS Apps for about 4 years now. I currently work as a CVO (Chief Visionary Officer) at Gold Hydrogen, a software design and development company that specializes in Mobile Applications and Websites.

C: What were your first impressions after having watched the keynote?

B: I’ve always watched Apple’s Keynotes and I was very impressed with this one. Many rumors had been talking about it, so it was refreshing to find out the truth. My Team and I are excited to begin working with the new iPhones and Apple Watch (coming in 2015)!

C: Higher screen resolution, better battery, bigger screen… do you think the iPhone 6 and 6 Plus are finally different than the other iPhone generations? Why?

B: Well, each generation of iPhones are always different than the previous one. Externally the iPhone 6 and 6 plus have a nice modern design to them. Of course the most notable difference is the screen sizes. The iPhone 6 has over 1 million pixels! The IPhone 6 plus has over 2 million pixels! Literally a million worth of differences!

C: What do you think of the new graphics API, Metal, already introduced on last June’s WWDC and repurposed now? Will it impact the market and change the feeling of playing on a smartphone? Or do you think playing on the phone will never be as exciting as playing on a real games console? Tell us your opinion about the future of smartphone gaming!

B: The future of smartphone gaming is growing. Here at Gold Hydrogen we are paying attention to the shifting of gaming. The traditional gaming consoles (Xbox One and PlayStation 4) are great, but you can’t play with them on the subway, train, airplane, or any other place where the necessary space is not available. Smartphone Gaming goes wherever you are, without any problem. The games are also much cheaper!

C: Do you have the feeling the Apple Watch is going to open a new market for apps or you think is just a temporary trend? Do you see a real future in Apple Watch and plan working on applications?

B: We have already begun to receive calls from clients wanting us to create mobile apps for the Apple Watch. I don’t believe it is a temporary trend, I think it has a future. Our team at Gold Hydrogen and other developers will make wonderful apps for the device.

C: Now it’s time to get your apps compatible with iOS 8, are your products ready for it?

B: Yes, we are proud for having our apps ready. If you stay ready, you don’t have to get ready.

C: One last question: We’d love to know if you are working on any new projects, any cool stuff to be released soon on Chupamobile? We are really curious about it! :)
B: Yes we are always working and creating cool applications. We actually will be releasing a couple of new codes on Chupamobile such as….. You will have to wait and see!

C:Thanks a lot Brandon, it has been a real pleasure!

 

19Sep

Over 1,000 mobile new apps are launched every day and only the App Store has more than 1,000,000 apps. If you are a developer, either for iOS or Android, you would know that if you want your own app to be noticed you need to promote it accordingly. A great way to do it is through app reviews.

In this huge sea of apps, your freshly-developed app stands no chance to be seen by users if you don’t do anything to improve its ranking. Getting your app reviewed is a good part of your marketing effort, the right review website can offer high exposure among the smartphone users. Getting people to see it can already be very challenging, by focusing on ASO you could manage to appear at the top of the list, but getting your app reviewed by good ranked websites can drive you high quality traffic (and downloads).

App review sites give the possibility to developers to introduce their products and gain visibility. According to the ‘popularity’ of the site you might need to pay for a review, in some of them they find the app to review by themselves, others, are able to make your app a sensation without extra costs.

Now that you know why app reviews are important, here is a list of  the top 6 iOS and Android sites for you.

iOS App Review Websites

148apps

148appsAnother great website that offers reviews of the top 148 apps for the iOS. This broad list includes the top 148 paid apps, game apps and newly released apps. The reviews are in-depth, along with detailed screenshots and ratings, plus, it gives readers information about app price drops.

Daily App Show

daily app showThis site offers (paid) reviews for iPhone, iPad and Mac devices, it’s a great place for both developer and user as it is updated regularly. Additionally, the team dedicates a specific section for featured apps with a list of pros and cons for each of them which users find especially engaging.

Appvee

appveeAssociated with Yahoo!, AppVee claims to be the “largest and most extensive” service of video reviews for iPhone apps. Though this claim can be contested, the website does represent a great platform for developers and appreneurs to expose their app for review. As a plus, the site provides detailed written reviews and video walkthrough reviews as well.

Android App Review Websites

AndroidTapp

androidtappAndroidTapp is the world’s leader in consumer reviews of mobile application software for Google’s Android operating system. It has more than 100,000 installs of their own app, 100,000 social media followers, more than 150,000 registered members and millions of monthly visitors.

Appbrain

appbrainAppBrain offers a pay-per-install based app promotion system to drive installs of your Android app. The website lets you discover new Android apps, manage your own apps and share them with friends.

AndroidApps

androidappAndroidApps allows developers to upload their apps and get it reviewed.  It is a good Android platform for developers that want to increase their exposure. Every day the site provides its users with the ‘top picks’.

We hope you enjoyed this post on the best app review sites and if you have more suggestions, feel free to leave them in the comments below.

18Sep

Today’s post will be a little different, instead of a news or an app trend we will talk about one of the most asked questions our support team receives from the Chupamobile developers, the payout policy. This will clear all your doubts on the matter whether you already are a developer or you plan to join the platform. Keep reading to find out how our payout policy works!

screenshot-chupamobile-payout

First of all, every time one of your items sells, you will be accumulating earnings. Earnings of more than $50 are eligible for a payout which can be done in one of these 2 ways: PayPal or Wire Transfer. If you decide to use a wire transfer, remember that international bank cheque fees can be reach up to $35. Remember that with Paypal payment is immediate while wire transfer takes around 3 working days.

If you want to request a Payout you need to go to the Payout area in your Dashboard and choose the preferred payment method between the two.

When can you request a payout?

Only revenues that are generated from a purchase older than 45 days are eligible for a payout request. Obviously we don’t like to keep your money, but per our TOS we must wait 45 days before processing it, this is to avoid any chargeback issued from Paypal.

If your product generates a sale on September 30th, then the revenue will be paid out on November 15th, as payouts are made the 15th of every month.

Remember that the payout request has to be submitted before the 15th of the month, and because there are different time zones, don’t wait until the very last moment to request it, submitting two days ahead will be optimal.

We hope this post was able to clear any doubt and if you need any more details, contact our support team.

17Sep

Another one of our iOS developers is here to talk about Apple’s keynote. With us we have Vasiliy Makarov, also known as DrMoriarty on the Chupamobile community. He is the developer of E-Course Maker iOS Starter Kit and Radio application for NPO. Keep reading to find out more about him.

e-courseChupamobile: Hi Vasiliy! It’s nice to have you here. What can you tell us about yourself?

Vasiliy: Hello! My name’s Vasiliy Makarov. I’m an iOS developer since 2009.

C: What are your first impressions after having watched the keynote?

V: I think that Apple every time takes more and more from Android. Several years ago some Android phones looked like iPhones. But now the iPhone6 looks like top Android phone.

C: Higher screen resolution, better battery, bigger screen… do you think the iPhone 6 and 6 Plus are finally different than the other iPhone generations? Why?

V: The progress is obvious. Definitely the iPhone could never be like it once was. I think that there are two major things to be done- make the iPhone different from the previous one, and make the iPhone different from all other kind of phones. I think that this autumn Apple accomplished the first one, but I’m not so sure about the second one.

C: What do you think of the new graphics API, Metal, already introduced on the last June WWDC and repurposed now? Will it impact the market and change the feeling of playing on a smartphone? Or do you think playing on the phone will never be as exciting as playing on a real games console? Tell us your opinion about the future of smartphone gaming!

V: Very interesting question. I’ve made casual games for iOS for several years now and every year I thought that I could predict the next year trend. I was wrong each time. I think that gaming on a huge TV with console is much more exciting than playing on the ‘big’iPhone6 Plus screen. But definitely I’m not the target audience for that kind of games. I’m a hardcore gamer.

C: Do you have the feeling the Apple Watch is going to open a new market for apps or you think is just a temporary trend? Do you see a real future in Apple Watch?

V: I don’t have an opinion about that. I won’t buy Apple Watch and can’t say anything about its future.

C: So you dont you plan to work on Apple Watch applications?

V: I think that smartphones are the ideal form of mobile applications. And we can discuss a lot about the screen size, DPI and the processor speed. As for Apple Watch, I think it can’t replace a mobile phone or have any notable part of mobile market.

C: Now its time to get your apps compatible with iOS 8, are your products ready for it?

V: I’m still working on it. But this jump is much more easy than upgrading from iOS6 to iOS7.

C: One last question: Wed love to know if you are working on any new projects, any cool stuff to be released soon on Chupamobile? We are really curious about it! :)

V: All things have their season. I’m not ready to talk about that.

C: We understand! Thanks for being with us.

17Sep

Hi, I’m Ryan Relf and today I will show you how you can make money with app reskinning. There are several different models that can be used to generate income with app reskinning. The most common method is to buy a source code – reskin the app – add a few different features- submit the app to the app store – try to generate income and if no income is received move on to the next. This can be a great model for anyone that is new to this business but what if there was a better way to gain leverage and control the amount of money that you make in the app business?

restaurant1Choose The Right Market

I’m here to let you know that there is another way and it can be very lucrative. It’s all about mindset and how you approach the business. My approach to app re-skinning involves focusing on a niche market that is in need of apps and generate an extra $1,000 to $2,500 per month on the side very easily. An example can be the restaurant world. Developing an app for a restaurant will allow you to display the restaurant menu to their customers through an phone app. There are many restaurant apps available for reskin; one of them is the restaurant mobile ordering app which will save you over 300 hours of development time and allow you to focus on leading your business.

Apps like these allow you to reskin multiple times with a multi license so that you can focus on marketing the app. The reason why I stress about an “ordering” app is because these types of applications will benefit customers by not only making the ordering process easier and enjoyable, they could also pay directly from their phone and they wouldn’t have to wait too long for their food to come. Incorporating mobile app technology in the business will be a benefit for both the customer and the restaurant itself.

The Remuneration Process

By personalizing the app with the menu and the logo of the restaurant, the customer will have a stronger brand recognition. If you are a developer working independently for a restaurant you could easily charge $1,000 for these types of apps. You may think that $1,000 is too steep so look at the break down. The fee of $1,000 would be considered a setup fee and then, you could charge a monthly fee of $50 to $90 dollars per month for maintenance.

This is not hard and is already being done by several people around the world. This, is a solution to a more approachable re-skinning business.

According to the National Restaurant Association 60% of adults 18-34 are more interested in home delivery than dining in the restaurant 35% said they have or would order online from their favorite restaurant. A national survey of 7,122 consumers in the US showed that ordering food on a mobile device is becoming very popular. These stats not only show the growth of mobile markets but also how restaurants are in need of this type of service to boost their business before it becomes saturated.

16Sep

It’s been almost a week since Apple’s new releases and we’re still curious to know what are our iOS developers think about them. Today, we have with us Alan Trippe, he is the developer of Crazy Popper and What’s the pic?. To know more about him and his knowledge about the app world keep reading!

whats the picChupamobile: Hi Alan! Can you present yourself to our community? We know you are an iOS developer but tell us a little more.

Alan: I’m Alan Trippe with Trippin’ Software. We’ve been developing mobile games for over 4 years, with our 2 most successful apps being Crazy Poppers and Name that Pic! We’ve spent the last year working on our latest game, Animon Island, monster battle and capture game that’s kind of a blend of Pokemon, Puzzles & Dragons and Candy Crush with a very unique PvP battle system. It should be released in the next month or two.

C: What are your first impressions after having watched the keynote?

A: Apart from the video streaming issues, I was fairly impressed. After reading the rumors, it was pretty much what I expected – bigger & better phones, Apple watch, etc.

C: Higher screen resolution, better battery and bigger screen. Do you think the iPhone 6 and 6 Plus are finally different than the other iPhone generations? Why?

A: I think these phones are going to be a great addition to the iPhone ecosystem. Do I think they are different significantly? No. They seem to be good, incremental improvements. Each year we always expect better resolution, battery life, etc. This year Apple finally delivered on bigger screens, which is cool, but not radically different in my opinion.

C: What do you think of the new graphics API, Metal, already introduced on the last June WWDC and repurposed now? Will it impact the market and change the feeling of playing on a smartphone? Or do you think playing on the phone will never be as exciting as playing on a real games console? Tell us your opinion about the future of smartphone gaming!

A: I think Metal is a great addition. Even though it’s a great API addition, I only think that top developers that are working on graphics intensive games will choose to take advantage of it. For them it will be great. But for most developers, it won’t really make a difference – at least not at this stage. Smart phones can do some amazing games, but I believe it will still be a long time before we see them replace console games. Case in point, Destiny was just introduced and it set sales records. I still think it’s going to be a while before smartphone gaming will match console gaming in both excitement and features.

C: Do you have the feeling the Apple Watch is going to open a new market for apps or you think is just a temporary trend? Do you see a real future in Apple Watch?

A: The Apple Watch is the real deal. As I watched the keynote, I thought to myself, “Only Apple could deliver something like this”. Many people thought the iPad was a fad, but it wasn’t. I think the Apple Watch is going to change the landscape of the wearable market. It’s not perfect, and won’t change the world or anything, but it will cause a major shift in mindshare.

C: Do you plan to work on Apple Watch applications? Why?

A: Yes. We believe it will work perfectly for some apps we are working on now, including Animon Island. We are considering developing some companion apps to our iPhone games.

C: Now it’s time to get your apps compatible with iOS 8, are your products ready for it?

A: They will be :)

C: One last question: We’d love to know if you are working on any new projects, any cool stuff to be released soon on Chupamobile? We are really curious about it! :)

A: We have benefited a lot from the developer community, and we love giving back to others and sharing our games and source whenever it can be a win/win situation. Apart from Animon Island, we have some cool stuff that we might be able to share in the near future. Stay tuned!

C: Thanks a lot Alan!

15Sep

There is not a single person on this planet that owns a smartphone and does not know about the Top chart game: Angry Birds. Adults love it, teens enjoy it, even the kids are mad about it. The Angry Bird franchise has dominated their target demographic pretty efficiently over the years and continues to do so thanks to their innovative ideas and decisions which are keeping the game evergreen and the audience all the more interested. So how did all start? Well, let’s find out!

Angry_Birds

Angry birds was launched by the Finnish video game developing company, Ravio Entertainment, on 11th December 2009. The app development team picked up the idea for the game when the company was reviewing potential game proposal earlier that year. It was at that time when a certain game designer, Jaakko Iisalo’s designs of a bird with no feathers and no legs attracted the attention of the Ravio Staff and set history in motion.

The game was what it always has been. Players are given a flock of colourful birds, a slingshot and a solid motive to eliminate all the pigs that are present in a certain stage. These pigs are, of course, at times protected with wood or glass or even a helmet to protect themselves from your attacks. Thankfully, as you move along the episodes, you are also given certain birds that have special abilities that the user can use in order to inflict maximum damage to the pigs. Soon, after certain additions were made to the original design, the game was launched on the on the Apple App Store where the app went to stay at the top of the App store chart for 3 whole months!

This Top chart game’s success continues as its recognition grows wider and wider, ranging over a number of countries and various gaming platforms. The developers knew that they had to keep things fresh or the new “Angry Bird” fever might die out soon. Thus only after a few months of its advent, an update was released in 2010 which added a new episode called “Mighty Hoax”. Since then regular updates have been rolled out every now and then for the app with also tons of special versions of the game, such as Angry Birds Star Wars, Angry Birds Space, and Angry Birds Season etc. This ensures the longevity of the brand, allowing it to continue and become somewhat of a “collectors” brand. Many gamers compete to see who can get the highest scores, or complete every level with the maximum stars across each game.

Ravio also developed a Facebook variant for the game in the early 2010 with the intentions of expanding the game’s target audience by providing the audience with a social gaming experience.  The original beta test was very well received by everyone and was thus officially integrated into the web site’s app list in February 2012.

Ever since its release, Angry Birds has been a favorite among fans and critics alike. Much praise targeted towards the game’s addictive nature and highly interactive gameplay. But what makes the game so different and amazing is the sheer fact that it refuses to get old. The app developers behind Angry Birds have tons of new ideas and projects for the future, which also include T.V shows and a full-length feature film.

15Sep

Once iOS 8 will be released on September 17th, most of the developers and companies will deliver the updates of their applications in the App Store and we will enjoy all the new features it includes.

What? You have your own iOS app but you haven’t worked on its update yet? Don’t worry, in this post I’m going to give you some tips and guides to follow in order to keep your apps up to date.

iosupdateDownload the last Xcode version from Apple’s iOS Dev Center

The current available Xcode version is Xcode 6 GM seed (coordinated with the iOS 8 Golden Master version) but, as soon as iOS 8 is delivered, Apple will release the final Xcode 6 version.

From now on, this is the version needed in order to submit your applications to the App and Mac App Store so you will need to download it and install it (you can take a look to the details of what’s new in Xcode 6 in its documentation page).

Get an iOS8 compatible device to test

As you may know, new iOS versions are not retro-compatible with every device’s family, which implies that some of your oldest iPhones and iPads won’t be able to install iOS 8 and, in consequence of this, you will need to update your testing devices in order to check that your app’s features work properly.

That’s why you should be sure that you have an iPhone 4s, iPhone 5, iPhone 5c, iPhone 5s, iPod touch 5th generation, iPad 2, iPad 3rd generation, iPad mini, iPad 4th generation, or an iPad Air to test your app.

Update your source code

The next step, once you have your tools ready, is opening your app’s project in Xcode 6 but before that, you should make a backup of your project’s folder so that you will be able to recover it if any problem occurs. Then, you can open your project in Xcode 6 and go to project settings to modify the iOS Development Target version to 8.0.

If you build your project at this moment you will find several warning messages, most of them related to deprecated methods or properties and you may be a little confused and without a clue of what to do next.

To check which of the frameworks and APIs used in your app have changed from iOS 7.1 to iOS 8, you can take a look to the iOS 8.0 API Diffs page. In this site you can look for the frameworks used in your project and find the solution to the warning messages you get in Xcode.

For example, I have an app in the App Store that makes use of the MapKit framework and I’m getting a warning message when using the “initWithAnnotation” method. If you check the changes information regarding MapKit you will realize that the initializer construction has changed so I will need to update my app in order to solve these warnings.

On the other hand, my app also uses of a NSArray to store the data shown in the map and makes use of the “count” property. When I built the project I got a warning message advising me that “[NSArray count]” is not available anymore so I’ve checked the changes related to Foundation and I found that I should use “NSArray.count”.

You will need to look closely at your specific warning messages as each project is unique but if you follow these guidelines you will be able to update your apps without problems.

12Sep

As the weeks ends we are here to let you all know our 6 best selling apps for this week. Ready? Let’s start!

#1 I Guess Your Mind

IGuessYourMindBrought to you by Rebeloper, I Guess Your Mind is extremely easy to reskin. Set up your code in only 15 minutes thanks to the user-friendly Done editor. Some features are: rate and sharing buttons, three ad networks and in-app purchases!

#2 Treasure Saga

treasureWith over 30,000 downloads, 50 levels and 3 power-ups this app is ready to go! Gameplay: get 3 stars in each level by collecting jewels. Treasure Saga has a smooth gameplay, AppLovin and Chartboost integration and Google Analytics as well!

#3 Insta Reposter in Swift

REPOSTheroRepost photos, download images and more with this app built in Swift! Share all the best posts on your feed with all of your friends, you will no longer need to take screenshots of photos to repost on your feed. Admob and Chartboost included.

 

#4 Amazing Brick Blueprint

amazing brick blueprintOne of the best-sellers has just been updated for the upcoming iPhone 6. This game is simple to play, just tap the screen to make the brick jump up through the levels. Is incredibly addictive and impossible to put down.  High quality guaranteed!

#5 Let Them Fall

let them fallThis hit of the U.S. App Store is still #7 in the Action Game category. Just tap to fall or change the side before you collide with the obstacle. The challenge here is, you have to control two or more players at once and not have them collide. You’ll get score for passing each obstacle without colliding. Two ad networks included!

#6 Android Speed Booster

let them fallHere is another effortless app to reskin with a promising ROI. Boost your earnings with AdMob. This application got from 100,000 to 500,000 install .

Hope you enjoyed the post. Have a nice week-end!

12Sep

Here we are with another interview from one of our developers. Today, discussing the Apple event, we are pleased to have Ehtisham, also known as haffat on our Chupamobile community. Want to know more about him? Keep reading!

tiny frogChupamobile: Hi, Ehtisham we know you are an iOS developer but can you tell us more about yourself?

Ehtisham: Hi! I am Ehtisham Khan , C.E.O of the gaming company Half Fat. We are serving people from about 6 years, we have around 10 different accounts on the app store with more than 300-400 games in each. I’m part of  a great and huge team of developers, designers and iTunes operators.

C: After watching Apple keynote, what were your first impressions?

E: My initial impression is that the iPhone 6 catches up on most of the things we’ve come to expect from his competitors, some features are truly amazing like a wifi call , but also some disappointments, like most of the users were expecting a longer battery life, regarding shape and size i must say that the iphone is no longer really a phone.

C: Higher screen resolution, better camera, bigger screen… do you think the iPhone 6 and 6 Plus are finally different than the other iPhone generations? Why?

E: Obviously a new launch from apple is always different from the previous. All that extra screen space allows you to do a lot more with the iPhone 6, I could read more emails, view bigger pictures and type more easily. The screen is brighter and offers higher-resolution than existing iPhones, and the funny side is that my fingers have to do more exercise now if I am a busy user of the iPhone.

C: What do you think of the new graphics API, Metal, already introduced on the last June WWDC and reproposed now? Will it impact the market and change the feeling of playing on a smartphone? Or do you think playing on the phone will never be as exciting as playing on a real game console? Tell us your opinion about the future of smartphone gaming!

E: Bigger is better, obviously when you have a bigger view you can enjoy your game more, also designers have a big space now to make designs. The larger screens on the iPhone 6 and iPhone 6 Plus are a direct response to gamers moving to the bigger screens on Android devices. Apple has traditionally held the lead in gaming, with major publishers and small developers releasing games exclusively on iOS or well ahead of the Android release. This led Apple gamers to spend five times more on games than their Android counterparts.

C: Do you have the feeling the Apple Watch is going to open a new market for apps or you think is just a temporary trend? Do you see a real future in Apple Watch?

E: Apple is itself a trend and every product related to apple will become a solid crazy trend.

C: Do you plan to work on Apple Watch applications? Why?

E:Obviously we’d love to do it.  It will open a new era of technology for us and obviously, the more knowledge you have on it, the more your business will benefit from it.

C: Now it’s time to get your apps compatible with iOS 8, are your products ready for it?

E: we are always ready for it , as we know every year, apple will come up with an update, we prepare our mind for it months ahead.

C: One last question: We’d love to know if you are working on any new projects, any cool stuff to be released soon on Chupamobile? We are really curious about it! :)

E: Great Question! It’s a surprise, but I must say, that It will be the biggest hit on chupa regarding graphics and development ;) It was a great challenge for us, as expectations were very high after our first hit product Flappy Bumbee.

C: Thanks a lot, it has been a real pleasure!

E: You’re welcome! It was fun talking to you!

flappybumbee