Paul Atme - atme_paul

Independent Developer



Working with producers, art director, designers and developers to evaluate and translate research findings into actionable insights and design improvements including user personas, user scenarios, and concept models to ensure accessibility and fun in the games. Supporting appropriate usability testing for different project phases and creating user centered documentations elaborating the design. Collaborating with interface designers to translate the architecture into look-and-feel of UI. Working with producers and UX researches to plan, conduct, and evaluate appropriate UX research methods such as field observations contextual interviewing, task analysis, usability testing to determine customer needs and define project context against heuristics. supporting the creation of materials for user testing and performance measurement including paper prototyping techniques, electronic click through, and live system testing.
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Member since:
Developing for:
More than 3 years
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